Aquatic Vehicles
NG-UB20 Underwater Sea Sled
This is a one-man, underwater, jet propelled sea sled built for maneuverability and silence. It is primarily used for exploration and marine biology (the quietness of the sled doesn't disrupt the environment and frighten sea animals). It has a vaguely motorcycle-like appearance, with fins and directional thrusters. The main propeller jet is located in the rear. The pilot holds onto the handle bar controls, lays on top/above the many body of the vehicle and goes. At slow speeds (under 20 mph) two or three other SCUBA divers can hold onto the vessel and be pulled along.
Model Type: UB-20.
Class: All-Purpose Underwater Sled.
Crew: One.
M.D.C. by Location:
Propeller Jet (1; rear) — 70
Side Fins (2) — 60 each
*Main Body/Pilot Area — 145
*Depleting the M.D.C. of the main body destroys the sled. Destroying one jet reduces speed by half and makes the sled -2 to dodge. Destroying the jet renders the sled immobile (but can be salvaged and repaired). Destroying one fin reduces speed by 25%, destroying both, by 50%. The pilot is a difficult target to strike. Attackers must make a called shot and even then are -3 to strike.
Speed
Driving on the ground: Not possible.
Flying: Not possible.
Surface Water Speed: 20 mph (54 kmph; 17.2 knots).
Underwater Speed: 15 mph (24 kmph; 13 knots).
Maximum Range: Liquid fuel sleds have a range of 800 miles (128 kmph). Nuclear powered sleds have a five year life. The length of time it can stay underwater is limited only by the air and nutritional requirements of the pilot; humans typically have five to ten hours, aquatic D-bees and cyborgs with gills, indefinitely.
Maximum Depth: 3,000 feet (914 m).
Bonuses: +5% to piloting skill: Can make quick turns, sharp dives, si-lent (prowl rolls are only minus 10%) and is +2 to dodge.
Statistical Data:
Height: 3 feet (0.9 m).
Width: 3 feet (0.9 m).
Length: 7 feet (2.1 m).
Weight: 250 lbs (112.5 kg).
Cargo: Can carry or pull an additional 500 lbs (225 kg).
Power System: Liquid fuel or nuclear; average energy life of five years.
Cost: Liquid fuel sled: 38,000 credits, nuclear: One million credits.
Sensor Systems & Features of Note: Laser distancing system (4,000 foot/1,220 range), homing beacon (12 hour, 400 mile/640 km range) and short-range directional radio (20 miles/32 km).
Weapon Systems: None.
Model Type: UB-20.
Class: All-Purpose Underwater Sled.
Crew: One.
M.D.C. by Location:
Propeller Jet (1; rear) — 70
Side Fins (2) — 60 each
*Main Body/Pilot Area — 145
*Depleting the M.D.C. of the main body destroys the sled. Destroying one jet reduces speed by half and makes the sled -2 to dodge. Destroying the jet renders the sled immobile (but can be salvaged and repaired). Destroying one fin reduces speed by 25%, destroying both, by 50%. The pilot is a difficult target to strike. Attackers must make a called shot and even then are -3 to strike.
Speed
Driving on the ground: Not possible.
Flying: Not possible.
Surface Water Speed: 20 mph (54 kmph; 17.2 knots).
Underwater Speed: 15 mph (24 kmph; 13 knots).
Maximum Range: Liquid fuel sleds have a range of 800 miles (128 kmph). Nuclear powered sleds have a five year life. The length of time it can stay underwater is limited only by the air and nutritional requirements of the pilot; humans typically have five to ten hours, aquatic D-bees and cyborgs with gills, indefinitely.
Maximum Depth: 3,000 feet (914 m).
Bonuses: +5% to piloting skill: Can make quick turns, sharp dives, si-lent (prowl rolls are only minus 10%) and is +2 to dodge.
Statistical Data:
Height: 3 feet (0.9 m).
Width: 3 feet (0.9 m).
Length: 7 feet (2.1 m).
Weight: 250 lbs (112.5 kg).
Cargo: Can carry or pull an additional 500 lbs (225 kg).
Power System: Liquid fuel or nuclear; average energy life of five years.
Cost: Liquid fuel sled: 38,000 credits, nuclear: One million credits.
Sensor Systems & Features of Note: Laser distancing system (4,000 foot/1,220 range), homing beacon (12 hour, 400 mile/640 km range) and short-range directional radio (20 miles/32 km).
Weapon Systems: None.
NG "Tidal Shark" Jet Ski
Northern Gun's Jet Ski is a large, surprisingly stable and fast jet ski used for patrolling lakes, rivers and coastal waters, as well as quick strikes, hot pursuits, corralling sea creatures and small, slow moving boats, reconnaissance, transportation and recreation. In many regards, these surface sleds can be thought of as the sea equivalent of motorcycles. Operation is simple, with handle-bar controls. The pilot can sit or stand. It is designed as a one-man vehicle, but one passenger can be accommodated, provided the pilot stays at a speed of 50 mph (80 km) or less — otherwise the passenger is likely to be flung off.
Model Type: NG Water Ski Sled
Class: All-purpose, one-man, tactical, surface sea sled.
Crew: One.
M.D.C. by Location:
* Air Jets (2; rear) — 50 each
* Headlights (2; eyes) — 15 each
** Main Body—130
* Items marked with a single asterisk are small and/or difficult targets to strike, including the pilot. Attackers must make a called shot and even then are -3 to strike.
** Depleting the M.D.C. of the main body destroys the sled. Destroying one jet reduces speed by half and makes the sled -2 to dodge. Destroying both jets renders the sled immobile (but can be salvaged and repaired).
Speed:
Driving on the ground: Not possible.
Flying: Not possible.
Surface Water Speed: 110 mph (176 km; 94.6 knots); cruising speed is considered to be 40-60 mph (64 to 80 km or approximately 44 knots).
Underwater Speed: Not possible.
Range: Liquid fuel jet skis have a range of 500 miles (800 km). Nuclear powered jet skis have a five year life.
Bonuses: +2% to piloting skill: Can make quick turns, leaps of up to 15 feet (4.6 m) high and 40 feet (12.2 m) across, and is +1 on initiative and +3 to dodge.
Statistical Data:
Height: 4 feet (1.2m).
Width: 3 feet (0.9 m).
Length: 8 feet (2.4 m).
Weight: 800 Ibs (360 kg).
Cargo: Can carry or pull an additional 300 Ibs (135 kg).
Power System: Liquid fuel, or nuclear with an average energy life of five years.
Cost: 1 million for nuclear.
Sensor Systems & Features of Note: Laser distancing system (4000 foot/1220 m range), homing beacon (12 hour, 200 mile/320 km range) and secure short-range directional radio (20 miles/32 km).
Weapon Systems:
1. Mini-Torpedo Tube (2): A small torpedo tube is mounted on each side of the jet ski.
Primary Purpose: Assault.
Range: Depends on the mini-torpedo; typically one mile (1.6 km).
Damage: Depends on the mini-torpedo; typically 1D4x10 M.D. Blast radius is 10 feet.
Rate of Fire: The mini-torpedos can be fired individuals or both at the same time.
Payload: Each tube holds a single mini-torpedo.
In addition, the pilot can attempt to fire pistols or rifles, but is -2 to strike at speeds between 10-40 mph (16 to 64 km); -4 at speeds greater than that and -15% to pilot the jet ski/sled at low speeds, and -30% at high speeds, whenever using one hand to drive and the other to shoot.
Model Type: NG Water Ski Sled
Class: All-purpose, one-man, tactical, surface sea sled.
Crew: One.
M.D.C. by Location:
* Air Jets (2; rear) — 50 each
* Headlights (2; eyes) — 15 each
** Main Body—130
* Items marked with a single asterisk are small and/or difficult targets to strike, including the pilot. Attackers must make a called shot and even then are -3 to strike.
** Depleting the M.D.C. of the main body destroys the sled. Destroying one jet reduces speed by half and makes the sled -2 to dodge. Destroying both jets renders the sled immobile (but can be salvaged and repaired).
Speed:
Driving on the ground: Not possible.
Flying: Not possible.
Surface Water Speed: 110 mph (176 km; 94.6 knots); cruising speed is considered to be 40-60 mph (64 to 80 km or approximately 44 knots).
Underwater Speed: Not possible.
Range: Liquid fuel jet skis have a range of 500 miles (800 km). Nuclear powered jet skis have a five year life.
Bonuses: +2% to piloting skill: Can make quick turns, leaps of up to 15 feet (4.6 m) high and 40 feet (12.2 m) across, and is +1 on initiative and +3 to dodge.
Statistical Data:
Height: 4 feet (1.2m).
Width: 3 feet (0.9 m).
Length: 8 feet (2.4 m).
Weight: 800 Ibs (360 kg).
Cargo: Can carry or pull an additional 300 Ibs (135 kg).
Power System: Liquid fuel, or nuclear with an average energy life of five years.
Cost: 1 million for nuclear.
Sensor Systems & Features of Note: Laser distancing system (4000 foot/1220 m range), homing beacon (12 hour, 200 mile/320 km range) and secure short-range directional radio (20 miles/32 km).
Weapon Systems:
1. Mini-Torpedo Tube (2): A small torpedo tube is mounted on each side of the jet ski.
Primary Purpose: Assault.
Range: Depends on the mini-torpedo; typically one mile (1.6 km).
Damage: Depends on the mini-torpedo; typically 1D4x10 M.D. Blast radius is 10 feet.
Rate of Fire: The mini-torpedos can be fired individuals or both at the same time.
Payload: Each tube holds a single mini-torpedo.
In addition, the pilot can attempt to fire pistols or rifles, but is -2 to strike at speeds between 10-40 mph (16 to 64 km); -4 at speeds greater than that and -15% to pilot the jet ski/sled at low speeds, and -30% at high speeds, whenever using one hand to drive and the other to shoot.
NG CHB-5 Corsair Hydrobike
This hydrofoil, one-man, open vehicle is popular among pirates and river adventurers. The little "water bike" is brimming with weaponry, is very fast, and surprisingly quiet, making it ideal for raiding parties and espionage.
Model Type: CHB-5
Class: Personal Amphibious Assault Vehicle
Crew: One; a passenger can sit behind the pilot.
M.D.C. by Location:
Mini-Missile Launchers (2) — 25 each
Rocket Gun —50
Concealed Forward Laser (1) — 25
* Main Body—126
* Depleting the M.D.C. of the main body destroys the bike, making it useless.
Speed:
Driving on the ground: Not possible.
On the Water: 60 mph (96 km).
Flying: Not possible.
Statistical Data:
Height: 5 feet (1.5m).
Width: 3 feet (0.9 m).
Length: 8 feet (2.4 m).
Weight: 600 Ibs (270 kg).
Cargo: Small, watertight, briefcase size area.
Power System: Nuclear.
Cost: 20,000 to 30,000 credits depending on the seller and availability.
Sensor Systems & Features of Note: None.
Weapon Systems:
1. Mini-Missile Launchers (2): A mini-missile launcher is mounted on each side of the bike.
Primary Purpose: Assault.
Secondary Purpose: Defense.
Damage: Varies with missile type.
Rate of Fire: One at a time or volleys of two or four missiles.
Effective Range: About one mile (1.6 km).
Payload: Eight missiles, four per launcher.
2. AC-15 Rocket Gun: A rocket machinegun is mounted on the front of the bike.
Primary Purpose: Assault.
Secondary Purpose: Defense.
Damage: A round does 4D6 M.D. An 8-round burst inflicts 8D6 M.D. A long burst is 20 rounds and inflicts 2D6 x 10 M.D.
Rate of Fire: Standard.
Effective Range: 2000 feet (610 m).
Payload: 100 round belt.
3. LC-20 Laser Gun: Concealed under the rocket gun is a small, short-range laser gun.
Primary Purpose: Assault.
Secondary Purpose: Defense.
Damage: 3D6 M.D. per blast.
Rate of Fire: Standard.
Effective Range: 900 feet (274 m).
Payload: 20 shots per standard long E-clip.
Model Type: CHB-5
Class: Personal Amphibious Assault Vehicle
Crew: One; a passenger can sit behind the pilot.
M.D.C. by Location:
Mini-Missile Launchers (2) — 25 each
Rocket Gun —50
Concealed Forward Laser (1) — 25
* Main Body—126
* Depleting the M.D.C. of the main body destroys the bike, making it useless.
Speed:
Driving on the ground: Not possible.
On the Water: 60 mph (96 km).
Flying: Not possible.
Statistical Data:
Height: 5 feet (1.5m).
Width: 3 feet (0.9 m).
Length: 8 feet (2.4 m).
Weight: 600 Ibs (270 kg).
Cargo: Small, watertight, briefcase size area.
Power System: Nuclear.
Cost: 20,000 to 30,000 credits depending on the seller and availability.
Sensor Systems & Features of Note: None.
Weapon Systems:
1. Mini-Missile Launchers (2): A mini-missile launcher is mounted on each side of the bike.
Primary Purpose: Assault.
Secondary Purpose: Defense.
Damage: Varies with missile type.
Rate of Fire: One at a time or volleys of two or four missiles.
Effective Range: About one mile (1.6 km).
Payload: Eight missiles, four per launcher.
2. AC-15 Rocket Gun: A rocket machinegun is mounted on the front of the bike.
Primary Purpose: Assault.
Secondary Purpose: Defense.
Damage: A round does 4D6 M.D. An 8-round burst inflicts 8D6 M.D. A long burst is 20 rounds and inflicts 2D6 x 10 M.D.
Rate of Fire: Standard.
Effective Range: 2000 feet (610 m).
Payload: 100 round belt.
3. LC-20 Laser Gun: Concealed under the rocket gun is a small, short-range laser gun.
Primary Purpose: Assault.
Secondary Purpose: Defense.
Damage: 3D6 M.D. per blast.
Rate of Fire: Standard.
Effective Range: 900 feet (274 m).
Payload: 20 shots per standard long E-clip.
NG XS-24 "Sea Bat" Mini-Sub
This is a small, one-man submarine designed to slip through enemy lines to conduct reconnaissance, perform underwater work and salvage, and engage in acts of surveillance and sabotage. The pilot lays in a prone position, with his head and upper body located in a clear observation bubble. If the bubble is shattered, concealed metal plates slide into place to protect the pilot and maintain an airtight environment. A sensor cluster on the top and bottom of the submarine provides video imaging on monitors.
A pair of highly articulated mechanical arms are located in the front, underside of the Sea Bat. They are used to sift through rubble and debris, gather artifacts and evidence, collect specimens, make underwater repairs, plant explosives, and can even carry and use rail guns and large weapons designed for over-sized ‘Borgs and robots.
Model Type: XS-24
Class: Military Submersible.
Crew: One pilot.
M.D.C. by Location:
* Mini-Torpedoes (8; four per fin) — 10 each
* Rail Gun Openings (8; four per fin) — 10 each
* Tail Fins (2) — 50 each
Side Fins/Wings (2) — 140 each
Main Side Thrusters (2) — 100 each
Robot Arms (2) — 90 each * Hatch ( I; top) — 50
* Sensor Cluster & Spotlight (2; top & bottom) — 45 each
* Forward Lights (2; bottom) — 6 each
** Inner Pilot's Compartment (sliding plates front) — 100
*** Main Body — 260
* A single asterisk indicates targets that are small or difficult to hit and requires the attacker to make a called shot at -4 to strike.
** Depleting the M.D.C. of the Pilot's compartment, observation bubble will destroy the piloting mechanism and activate the emergency surfacing system and distress beacon. The pilot is exposed to further attacks and may be killed if not in an appropriate diving suit or power armor.
*** Depleting the M.D.C. of the main body destroys the sub's structural integrity, causing it to flood. At great depths, water pressure will instantly crush the pilot!
Speed:
Ground: Not possible.
Flying: Not possible.
Water: 30 mph (48 km; 25.8 knots) surfaced, or 35 mph (56 km; 30 knots) dived.
Range: Can stay submerged for weeks and carries enough supplies to last for a month; however, the cramped quarters make its operation for more than eight hours uncomfortable.
Depth: 1.5 miles (2.4 km).
Bonuses: +10% pilot skill, +1 melee attack/action, +2 to dodge, and +1 on initiative; is also very silent and can prowl if the pilot has the prowl skill.
Statistical Data:
Height: 5 feet (1.5 m) from bottom to the top of the tail fin.
Width: 10 feet (3 m) from fin tip to fin tip,
Length: 17 feet (5.2 m)
Weight: 1.5 tons
Cargo: Can carry or pull an additional one half ton of cargo.
Power System: Nuclear; average energy life of 10 years.
Cost: Not available. Top Secret! But would cost around 7 million credits with all the standard features and weapons.
Sensor Systems & Features of Note: Short-range sonar (2 miles/3.2 km), radiation detector, mini-computer, laser distancing system (4,000 foot/1220 range), distress/homing beacon (12 hour, 400 mile/640 km range), medium-range directional radio (300 miles), and infrared searchlights (200 foot/61 m range underwater).
Weapon Systems:
1. TXS-800 Rail Guns (5): Each side fin has four small openings which conceals a quadruple-barrelled rail gun system. Fixed forward. Automatic feed.
Primary Purpose: Anti-personnel.
Secondary Purpose: Anti-monster.
Damage: A full damage burst from one fin fires 40 rounds and inflicts 1D4x10 M.D. or 2D4x10 M.D. from a simultaneous burst from both fin guns. A single round does 1D4 M.D.
Rate of Fire: Equal to the character's hand to hand attacks per melee round (usually 4 to 6).
Maximum Effective Range: 1,200 feet (366 m) underwater. 4,000 feet (1220 m) on the surface.
Payload: 8,000 rounds/200 bursts each.
2. Mini-Torpedoes (8): Eight mini-torpedoes can be attached to the underside of the side fins.
Primary Purpose: Defense.
Secondary Purpose: Anti-ship.
Damage: 1D6x10 M.D.Rate of Fire: One at a time or in volleys of two or four.
Maximum Effective Range: One mile (1.6 km).
Payload: Eight mini-torpedos.
3. Robot Arms (2): The mechanical arms have a robot strength of 38 and can be used to punch and grapple. Their reach is 8 feet (2.4 m). Attacks per melee round are equal to those of the pilot. Punches inflict 2D6 M.D. or by weapon.
A pair of highly articulated mechanical arms are located in the front, underside of the Sea Bat. They are used to sift through rubble and debris, gather artifacts and evidence, collect specimens, make underwater repairs, plant explosives, and can even carry and use rail guns and large weapons designed for over-sized ‘Borgs and robots.
Model Type: XS-24
Class: Military Submersible.
Crew: One pilot.
M.D.C. by Location:
* Mini-Torpedoes (8; four per fin) — 10 each
* Rail Gun Openings (8; four per fin) — 10 each
* Tail Fins (2) — 50 each
Side Fins/Wings (2) — 140 each
Main Side Thrusters (2) — 100 each
Robot Arms (2) — 90 each * Hatch ( I; top) — 50
* Sensor Cluster & Spotlight (2; top & bottom) — 45 each
* Forward Lights (2; bottom) — 6 each
** Inner Pilot's Compartment (sliding plates front) — 100
*** Main Body — 260
* A single asterisk indicates targets that are small or difficult to hit and requires the attacker to make a called shot at -4 to strike.
** Depleting the M.D.C. of the Pilot's compartment, observation bubble will destroy the piloting mechanism and activate the emergency surfacing system and distress beacon. The pilot is exposed to further attacks and may be killed if not in an appropriate diving suit or power armor.
*** Depleting the M.D.C. of the main body destroys the sub's structural integrity, causing it to flood. At great depths, water pressure will instantly crush the pilot!
Speed:
Ground: Not possible.
Flying: Not possible.
Water: 30 mph (48 km; 25.8 knots) surfaced, or 35 mph (56 km; 30 knots) dived.
Range: Can stay submerged for weeks and carries enough supplies to last for a month; however, the cramped quarters make its operation for more than eight hours uncomfortable.
Depth: 1.5 miles (2.4 km).
Bonuses: +10% pilot skill, +1 melee attack/action, +2 to dodge, and +1 on initiative; is also very silent and can prowl if the pilot has the prowl skill.
Statistical Data:
Height: 5 feet (1.5 m) from bottom to the top of the tail fin.
Width: 10 feet (3 m) from fin tip to fin tip,
Length: 17 feet (5.2 m)
Weight: 1.5 tons
Cargo: Can carry or pull an additional one half ton of cargo.
Power System: Nuclear; average energy life of 10 years.
Cost: Not available. Top Secret! But would cost around 7 million credits with all the standard features and weapons.
Sensor Systems & Features of Note: Short-range sonar (2 miles/3.2 km), radiation detector, mini-computer, laser distancing system (4,000 foot/1220 range), distress/homing beacon (12 hour, 400 mile/640 km range), medium-range directional radio (300 miles), and infrared searchlights (200 foot/61 m range underwater).
Weapon Systems:
1. TXS-800 Rail Guns (5): Each side fin has four small openings which conceals a quadruple-barrelled rail gun system. Fixed forward. Automatic feed.
Primary Purpose: Anti-personnel.
Secondary Purpose: Anti-monster.
Damage: A full damage burst from one fin fires 40 rounds and inflicts 1D4x10 M.D. or 2D4x10 M.D. from a simultaneous burst from both fin guns. A single round does 1D4 M.D.
Rate of Fire: Equal to the character's hand to hand attacks per melee round (usually 4 to 6).
Maximum Effective Range: 1,200 feet (366 m) underwater. 4,000 feet (1220 m) on the surface.
Payload: 8,000 rounds/200 bursts each.
2. Mini-Torpedoes (8): Eight mini-torpedoes can be attached to the underside of the side fins.
Primary Purpose: Defense.
Secondary Purpose: Anti-ship.
Damage: 1D6x10 M.D.Rate of Fire: One at a time or in volleys of two or four.
Maximum Effective Range: One mile (1.6 km).
Payload: Eight mini-torpedos.
3. Robot Arms (2): The mechanical arms have a robot strength of 38 and can be used to punch and grapple. Their reach is 8 feet (2.4 m). Attacks per melee round are equal to those of the pilot. Punches inflict 2D6 M.D. or by weapon.
NG-SU7 "Crayfish" Amphibious Submersible
The Crayfish is an extremely capable adventure craft that is popular amongst harbor patrols, underwater salvage crews, pirates, privateers and some mercenaries and adventurers. The vehicle is a fully functional submarine with enough room to comfortably fit six passengers. Its small size allows it to slip past most naval patrols and navigate shallow waters and obstacles that would deter larger ships and subs. This means it can also travel through, and hide itself in, shallow rivers, lakes, coastal pools and marshlands. When it is done exploring the floor of a body of water, it drives up onto dry land. That’s right, the Crayfish is an amphibious vehicle that can travel underwater like a sub, ride along the river or sea floor on treads, ride on the surface like a boat, and climb onto dry land to roll along on its treads like a ground vehicle.
Good to its name, the Crayfish has a pair of large, folding robot arms located at the front of the vehicle. The hands are clamp-like to grasp salvage and move debris, but they are not quite pincers and are not designed for combat, but for grasping and carrying. The robot arms are used to collect underwater salvage, and grab hold of passing ships to hitch a ride. The Crayfish’s arms, though not designed for fighting, should be able to deliver a few jabs or swats to chase away or defend itself from curious marine mammals and large fish.
Though most at home in and under the water as a small, exploration submersible, a pair of tank treads on the side of the vehicle drop down and lock into place for rolling along on the ground above or below the waves. When not needed, the treads pull up and lock in place on the side of the submarine. This enables the Crayfish to exit one body of water, travel across land and deposit itself into another body of water without difficulty. Underwater, the Crayfish is a tough, if odd looking, blocky little submersible that can float through the water like a sub, on the water’s surface like a boat, or crawl along the sea floor like a mechanical crab. The tank treads are convenient if the rudder or propeller is damaged, because the Crayfish can just drop to the sea or lake floor and drive itself into dry dock.
For espionage agents, pirates, mercs and privateers, the Crayfish can function as an amphibious spy vessel or assault vehicle. A formation of Crayfish amphibious subs can lurk underwater, just off the coast, wait for the right moment (or target) to strike, and then make a run for a channel that is too shallow for pursuing ships. Once they’ve shaken pursuers on the water, the tenacious little vehicles can roll up onto the shore to hide on dry land where those foolishly searching the waters will never find them. The Crayfish is also excellent for two-pronged attacks and raids on ships. Pirates on the surface can attack and dump crates of cargo from the ship under siege overboard. As they sink to the bottom, the Crayfish quietly recovers them and carries them away while the vessel under attack fights to defend itself and the rest of its cargo. As soon as enough cargo has been recovered (placed on its back and scooped up and carried in its arms), the Crayfish can travel underwater or sneak up onto dry land, and deliver the goods to trucks waiting at a predetermined location or to boats waiting someplace away from the siege, ready to haul the cargo away. The Black Market is notorious for having trucks and a purchasing agent waiting to take delivery of “hot” goods; no questions asked. Of course, the Crayfish excels at retrieving and hauling away cargo from sunken ships and aircraft. In fact, explorers and salvage teams love the fact that the Crayfish can slowly float or crawl along the lake floor and use its robot hands and arms to move away debris and recover cargo, salvage and artifacts lost at sea.
The Crayfish is reasonably well equipped for dealing with threats like sea monsters with mini-torpedoes and blue-green lasers that all work in water and above the waves, but most wild animals and sea monsters don’t usually go after or attack the body of a “submarine.”
Model Type: NG-SU7
Class: Amphibious Exploration and Salvage Submersible.
Crew: Three: one pilot, one gunner and one communications engineer, plus room for six passengers in man-sized power armor or heavy diving gear.
M.D.C. by Location:
* Laser Turrets (2, small, one top, one bottom) – 50
* Mini-Torpedo Launchers (2, one on each side of sub’s nose) – 30 each
* Large Forward Lights (1 per front of each tread housing) – 10 each
* Small Forward Lights (3 per front of each tread housing) – 5 each
* Small Underbelly Lights (8) – 4 each
* Forward Windows (2, large) – 35 each
* Plate Armor for Windows (2) – 70 each
* Hatch (3, two on top, one in underbelly) – 75 each
* Robot Arms (one on each side) – 100 each
** Tread Housings (2 on each side of sub) – 120 each
*** Propeller Housing – 120
**** Main Body – 280
* A single asterisk indicates a small and/or difficult target to strike, requiring the attacker to make a “Called Shot,” and even then the attacker is -4 to strike.
** Destroying one set of the drive tracks reduces crawling speed on land or the sea floor by 80% and imposes a -20% piloting skill penalty. It also means the side without its tank treads drags across the ground, leaving a large, clear trail for enemies to follow. Underwater it kicks up a thick cloud of silt and sand. Destroying both sets of treads leaves the vehicle unable to move on land or the lake floor.
M.D.C. plexiglass windows in the front of the submersible have 35 M.D.C. each, but a metal alloy plate covering slides into place in combat situations with the press of a button or voice command, and when the window’s integrity is dangerously weakened. The metal plating provides each window with an additional 70 M.D.C. The windows are not use for piloting, but rather for observation, so sealing the windows has no impact on piloting. It is all done by instrumentation. When the windows are visible from a straight ahead position, an attacker needs to make a Called Shot to target a specific window with the penalty noted above. Destroying the M.D.C. of the window plexiglass and M.D.C. shielding causes water to flood into the sub and it is in danger of sinking.
*** Destroying the propeller housing damages the propeller and, with a normal sub, would leave the vessel dead in the water. A normal sub has no choice but to either remain underwater adrift in the current, or rise to the surface to be carried adrift on the waves. The Crayfish has a third choice, it can drop to the sea floor and crawl along it via its treads at a speed of 5 mph (8 km). Note that the propeller housing is below the waterline and can only be fired upon from below the surface of the water.
**** Depleting the M.D.C. of the main body will shut the vehicle down completely, making it useless. If in the water, the vessel sinks within 5D6 minutes.
Speed:
Ground: On dry land, maximum speed is 35 mph (56 km). On a lake or sea floor, maximum speed is 5 mph (8 km).
Flying: Not possible.
Water: 20 mph (32 km) on the water’s surface and 25 mph (40 km) underwater. However, when searching for salvage or exploring the sea floor, speed is likely to be a slow 2-8 mph (3.2 to 13 km); 5 mph (8 km) riding along the floor on the treads.
Maximum Depth Tolerance: 2.5 miles (4 km).
Statistical Data:
Height: 12 feet (3.6 m).
Width: 16 feet (4.9 m).
Length: 28 feet (8.5 m).
Weight: 26 tons.
Physical Strength: Robot P.S. of 34.
Cargo: Internal storage space for roughly 4 tons of cargo. An additional 4 tons of cargo can be placed on the top of the vessel and tied down, but reduces speed by 20% and imposes a -10% piloting skill penalty (fail the skill roll and the cargo pulls away and sinks back to the bottom). Each robot arm can carry/hold two tons or pull an additional six tons of weight, again reducing speed by 10% and imposing a -5% piloting skill penalty.
Power System: Nuclear; average energy life is 12 years. Solid Oxide and electric battery versions are also available.
Cost: 10 million credits nuclear, 8 million Solid Oxide, 6.5 million electric battery.
Sensor Systems & Features of Note: Standard; same as robot vehicles, plus the following.
Weapon Systems:
1. Mini-Missile/Mini-Torpedo Launchers (2): A pair of mini-missile tubes are located in the nose of the Crayfish between the two tread housings. They can fire either mini-missiles or mini-torpedoes, but torpedoes make the most sense for underwater operations.
Primary Purpose: Anti-Submarine and Anti-Sea Monster.
Secondary Purpose: Defense.
Range: One mile (1.6 km).
Damage: Varies by missile/torpedo type. 2D4x10 M.D. for high explosive or 1D6x10 M.D. for plasma mini-torpedoes.
Rate of Fire: One at a time or in volleys of two.
Payload: 16 mini-torpedoes or mini-missiles total; eight per launcher.
2. Blue-Green Laser Turrets (2): A low-profile, blue-green laser is mounted on the top and underbelly of the submersible toward the nose. Each can rotate 360 degrees and has a 45 degree up and down arc of fire. In addition to being part of the Crayfish’s defenses, the lasers are used to cut away salvage and debris, and
to make an entrance in the hull of sunken vessels.
Primary Purpose: Defense and Cutting.
Secondary Purpose: Anti-Submarine and Anti-Sea Monster.
Range: 2,000 feet (610 m).
Damage: 4D6 M.D. per single blast. The two laser turrets cannot engage in linked fire.
Rate of Fire: Each blast counts as one melee attack for its gunner.
Payload: Effectively unlimited for nuclear and Solid Oxide powered vessels; 90 shots for an electric battery per each charge.
3. Robot Arms (2): The Crayfish has two robot arms it uses for underwater excavation and retrieving salvage. When not in use, the arms fold up. When extended, they can reach 12 feet (3.6 m) beyond the nose of the sub.
Primary Purpose: Underwater Excavation and Salvage.
Secondary Purpose: Assault and defense.
Range: 12 foot (3.6 m) reach beyond the nose of the sub.
Damage: As per its Robotic P.S. of 34.
Good to its name, the Crayfish has a pair of large, folding robot arms located at the front of the vehicle. The hands are clamp-like to grasp salvage and move debris, but they are not quite pincers and are not designed for combat, but for grasping and carrying. The robot arms are used to collect underwater salvage, and grab hold of passing ships to hitch a ride. The Crayfish’s arms, though not designed for fighting, should be able to deliver a few jabs or swats to chase away or defend itself from curious marine mammals and large fish.
Though most at home in and under the water as a small, exploration submersible, a pair of tank treads on the side of the vehicle drop down and lock into place for rolling along on the ground above or below the waves. When not needed, the treads pull up and lock in place on the side of the submarine. This enables the Crayfish to exit one body of water, travel across land and deposit itself into another body of water without difficulty. Underwater, the Crayfish is a tough, if odd looking, blocky little submersible that can float through the water like a sub, on the water’s surface like a boat, or crawl along the sea floor like a mechanical crab. The tank treads are convenient if the rudder or propeller is damaged, because the Crayfish can just drop to the sea or lake floor and drive itself into dry dock.
For espionage agents, pirates, mercs and privateers, the Crayfish can function as an amphibious spy vessel or assault vehicle. A formation of Crayfish amphibious subs can lurk underwater, just off the coast, wait for the right moment (or target) to strike, and then make a run for a channel that is too shallow for pursuing ships. Once they’ve shaken pursuers on the water, the tenacious little vehicles can roll up onto the shore to hide on dry land where those foolishly searching the waters will never find them. The Crayfish is also excellent for two-pronged attacks and raids on ships. Pirates on the surface can attack and dump crates of cargo from the ship under siege overboard. As they sink to the bottom, the Crayfish quietly recovers them and carries them away while the vessel under attack fights to defend itself and the rest of its cargo. As soon as enough cargo has been recovered (placed on its back and scooped up and carried in its arms), the Crayfish can travel underwater or sneak up onto dry land, and deliver the goods to trucks waiting at a predetermined location or to boats waiting someplace away from the siege, ready to haul the cargo away. The Black Market is notorious for having trucks and a purchasing agent waiting to take delivery of “hot” goods; no questions asked. Of course, the Crayfish excels at retrieving and hauling away cargo from sunken ships and aircraft. In fact, explorers and salvage teams love the fact that the Crayfish can slowly float or crawl along the lake floor and use its robot hands and arms to move away debris and recover cargo, salvage and artifacts lost at sea.
The Crayfish is reasonably well equipped for dealing with threats like sea monsters with mini-torpedoes and blue-green lasers that all work in water and above the waves, but most wild animals and sea monsters don’t usually go after or attack the body of a “submarine.”
Model Type: NG-SU7
Class: Amphibious Exploration and Salvage Submersible.
Crew: Three: one pilot, one gunner and one communications engineer, plus room for six passengers in man-sized power armor or heavy diving gear.
M.D.C. by Location:
* Laser Turrets (2, small, one top, one bottom) – 50
* Mini-Torpedo Launchers (2, one on each side of sub’s nose) – 30 each
* Large Forward Lights (1 per front of each tread housing) – 10 each
* Small Forward Lights (3 per front of each tread housing) – 5 each
* Small Underbelly Lights (8) – 4 each
* Forward Windows (2, large) – 35 each
* Plate Armor for Windows (2) – 70 each
* Hatch (3, two on top, one in underbelly) – 75 each
* Robot Arms (one on each side) – 100 each
** Tread Housings (2 on each side of sub) – 120 each
*** Propeller Housing – 120
**** Main Body – 280
* A single asterisk indicates a small and/or difficult target to strike, requiring the attacker to make a “Called Shot,” and even then the attacker is -4 to strike.
** Destroying one set of the drive tracks reduces crawling speed on land or the sea floor by 80% and imposes a -20% piloting skill penalty. It also means the side without its tank treads drags across the ground, leaving a large, clear trail for enemies to follow. Underwater it kicks up a thick cloud of silt and sand. Destroying both sets of treads leaves the vehicle unable to move on land or the lake floor.
M.D.C. plexiglass windows in the front of the submersible have 35 M.D.C. each, but a metal alloy plate covering slides into place in combat situations with the press of a button or voice command, and when the window’s integrity is dangerously weakened. The metal plating provides each window with an additional 70 M.D.C. The windows are not use for piloting, but rather for observation, so sealing the windows has no impact on piloting. It is all done by instrumentation. When the windows are visible from a straight ahead position, an attacker needs to make a Called Shot to target a specific window with the penalty noted above. Destroying the M.D.C. of the window plexiglass and M.D.C. shielding causes water to flood into the sub and it is in danger of sinking.
*** Destroying the propeller housing damages the propeller and, with a normal sub, would leave the vessel dead in the water. A normal sub has no choice but to either remain underwater adrift in the current, or rise to the surface to be carried adrift on the waves. The Crayfish has a third choice, it can drop to the sea floor and crawl along it via its treads at a speed of 5 mph (8 km). Note that the propeller housing is below the waterline and can only be fired upon from below the surface of the water.
**** Depleting the M.D.C. of the main body will shut the vehicle down completely, making it useless. If in the water, the vessel sinks within 5D6 minutes.
Speed:
Ground: On dry land, maximum speed is 35 mph (56 km). On a lake or sea floor, maximum speed is 5 mph (8 km).
Flying: Not possible.
Water: 20 mph (32 km) on the water’s surface and 25 mph (40 km) underwater. However, when searching for salvage or exploring the sea floor, speed is likely to be a slow 2-8 mph (3.2 to 13 km); 5 mph (8 km) riding along the floor on the treads.
Maximum Depth Tolerance: 2.5 miles (4 km).
Statistical Data:
Height: 12 feet (3.6 m).
Width: 16 feet (4.9 m).
Length: 28 feet (8.5 m).
Weight: 26 tons.
Physical Strength: Robot P.S. of 34.
Cargo: Internal storage space for roughly 4 tons of cargo. An additional 4 tons of cargo can be placed on the top of the vessel and tied down, but reduces speed by 20% and imposes a -10% piloting skill penalty (fail the skill roll and the cargo pulls away and sinks back to the bottom). Each robot arm can carry/hold two tons or pull an additional six tons of weight, again reducing speed by 10% and imposing a -5% piloting skill penalty.
Power System: Nuclear; average energy life is 12 years. Solid Oxide and electric battery versions are also available.
Cost: 10 million credits nuclear, 8 million Solid Oxide, 6.5 million electric battery.
Sensor Systems & Features of Note: Standard; same as robot vehicles, plus the following.
- Built-in Dual Sonar System: Passive sonar has a range of 5 miles (8 km) and can track up to 20 different targets without revealing the presence of the sub. Active sonar has a 25 mile (40 km) range and can track the same number of targets, but reveals the position of the Crayfish to anyone watching on their own sonar unit.
- Forward Lights: The forward lights are located in the nose of the tread housings. Each can turn inside its housing to direct the beams of light in any forward direction by 25 degrees. Range: 600 feet (183 m).
- Belly lights can also illuminate the water below the sub for divers to see better. Range: 600 feet (183 m). Note: Of course, in deep, dark waters, lights may attract predators and sea monsters, and since many aquatic predators can see the infrared spectrum of light, it is pointless to use infrared light.
Weapon Systems:
1. Mini-Missile/Mini-Torpedo Launchers (2): A pair of mini-missile tubes are located in the nose of the Crayfish between the two tread housings. They can fire either mini-missiles or mini-torpedoes, but torpedoes make the most sense for underwater operations.
Primary Purpose: Anti-Submarine and Anti-Sea Monster.
Secondary Purpose: Defense.
Range: One mile (1.6 km).
Damage: Varies by missile/torpedo type. 2D4x10 M.D. for high explosive or 1D6x10 M.D. for plasma mini-torpedoes.
Rate of Fire: One at a time or in volleys of two.
Payload: 16 mini-torpedoes or mini-missiles total; eight per launcher.
2. Blue-Green Laser Turrets (2): A low-profile, blue-green laser is mounted on the top and underbelly of the submersible toward the nose. Each can rotate 360 degrees and has a 45 degree up and down arc of fire. In addition to being part of the Crayfish’s defenses, the lasers are used to cut away salvage and debris, and
to make an entrance in the hull of sunken vessels.
Primary Purpose: Defense and Cutting.
Secondary Purpose: Anti-Submarine and Anti-Sea Monster.
Range: 2,000 feet (610 m).
Damage: 4D6 M.D. per single blast. The two laser turrets cannot engage in linked fire.
Rate of Fire: Each blast counts as one melee attack for its gunner.
Payload: Effectively unlimited for nuclear and Solid Oxide powered vessels; 90 shots for an electric battery per each charge.
3. Robot Arms (2): The Crayfish has two robot arms it uses for underwater excavation and retrieving salvage. When not in use, the arms fold up. When extended, they can reach 12 feet (3.6 m) beyond the nose of the sub.
Primary Purpose: Underwater Excavation and Salvage.
Secondary Purpose: Assault and defense.
Range: 12 foot (3.6 m) reach beyond the nose of the sub.
Damage: As per its Robotic P.S. of 34.
- Restrained Punch or Swat – 1D4 M.D.
- Full Strength Punch or Swat – 2D6 M.D.
- Power Punch and Kicks – Not possible.
NG-S1 "Sandfish" Cargo Landing Craft
For customers who can arrange to meet their deliveries right on the beach, the NG Sandfish is the cargo ship they are looking for. Sandfish are inspired by amphibious landing craft and designed to pull up to the shoreline to deliver their contents using a large bow ramp. These types of small ships became famous in World War II as the landing craft used in the D-Day invasion and numerous amphibious landings in the Pacific. The Sandfish has many uses depending on the customers, location and circumstances. It can be used as a ferry boat to transport people and/or vehicles, or cargo, ore and raw materials of all kinds, to giant robots, vehicles, combat troops and battlefield supplies.
Unlike normal ships that need ports or at least docks to land and disembark, the Sandfish is capable of dropping off its payload of troops, vehicles or cargo on almost any flat beach. Reefs, sandbars and shallow stretches are no obstacle, as the Sandfish has a tank-like drive track/treads below the water level that allows it to actually climb up and over sand and rocks. While the ship is too large and ungainly for even limited land travel, it can inch along over the dry ground in between water, and sometimes the vessel can even make the awkward transfer from one of the Great Lakes into a river or isolated smaller lake.
In combat, the Sandfish is a support vehicle, without the speed, armor or firepower of a real combat craft. Like any Northern Gun product, however, it is tough and sturdy, and won’t give up due to things like bad weather or difficult terrain. This hardiness and versatility make Sandfish excellent ships for merchants, exporters, cargo haulers, explorers and adventurers.
Model Type: NG-S1
Class: Landing Craft Cargo Hauler and Troop Transport.
Crew: 4; one pilot, one navigator/sensor operator and two gunners. Supply shipments will typically also carry 8-12 normal workers to help unload or 1-2 workers in exoskeletons or power armor.
M.D.C. by Location:
* NG-202 Rail Guns (2) – 80 each
* Grenade Dispensers (2) – 10 each
Bridge/Reinforced Crew Compartment – 75
Bow Cargo Ramp – 150
* Drive Track (underwater) – 100
** Main Body – 400
* A single asterisk indicates a small and difficult target to strike, requiring the attacker to make a “Called Shot,” and even then the attacker is -4 to strike.
** Depleting the M.D.C. of the main body will shut the vehicle down completely, making it useless, and the boat sinks within 5D6 minutes.
Speed:
Land: 2 mph (3.2 km) and can only cross relatively level, clear, smooth surfaces.
Water: 40 mph (64 km) maximum.
Flying: None.
Statistical Data:
Height: 19 feet (5.8 m).
Width: 22 feet (6.7 m).
Length: 70 feet (21 m).
Weight: 26 tons empty.
Cargo: The Sandfish can carry up to 96 tons of cargo. It has a single small cabin with a bed and four fold-out bunks for the crew.
Power System: Nuclear; average energy life is 12 years. Solid Oxide, electric battery and liquid fuel versions are also available.
Cost: 1.5 million credits for nuclear, 1.2 million for Solid Oxide and 750,000 credits for electric battery or liquid fuel.
Sensors and Features of Note: Standard; same as robot vehicles.
Weapon Systems:
1. NG-202 Rail Guns (2): A pair of rail guns are mounted on the bow of the Sandfish. They are used primarily to keep pesky sea monsters away from the ship and to provide cover fire as the Sandfish departs the beach.
Primary Purpose: Anti-Sea Monster.
Secondary Purpose: Defense.
Range: 4,000 feet (1,219 m).
Damage: A burst is 40 rounds and inflicts 1D4x10 M.D. One round does 1D4 M.D.
Rate of Fire: Each single shot or burst counts as one melee attack.
Payload: Each rail gun is connected to a 6,000 round drum, enough for 150 bursts.
2. Grenade Dispensers (2): Considering the similarity between amphibious assaults and dropping cargo off onto dangerous beaches, the Sandfish has been equipped with a smoke screen deployment system.
Primary Purpose: Smoke Screen Deployment.
Secondary Purpose: Defense.
Range: The grenades land 100 feet (30.5 m) in front of the vehicle.
Damage: Smoke grenades create a 50x50 foot (15x15 m) smoke screen for 2 grenades or a 100x100 foot (30.5 x 30.5 m) smoke screen for all 4 grenades. Explosive grenades are never used.
Rate of Fire: Dispersal patterns of two or four grenades.
Payload: 8 grenades total; 4 per dispenser.
Unlike normal ships that need ports or at least docks to land and disembark, the Sandfish is capable of dropping off its payload of troops, vehicles or cargo on almost any flat beach. Reefs, sandbars and shallow stretches are no obstacle, as the Sandfish has a tank-like drive track/treads below the water level that allows it to actually climb up and over sand and rocks. While the ship is too large and ungainly for even limited land travel, it can inch along over the dry ground in between water, and sometimes the vessel can even make the awkward transfer from one of the Great Lakes into a river or isolated smaller lake.
In combat, the Sandfish is a support vehicle, without the speed, armor or firepower of a real combat craft. Like any Northern Gun product, however, it is tough and sturdy, and won’t give up due to things like bad weather or difficult terrain. This hardiness and versatility make Sandfish excellent ships for merchants, exporters, cargo haulers, explorers and adventurers.
Model Type: NG-S1
Class: Landing Craft Cargo Hauler and Troop Transport.
Crew: 4; one pilot, one navigator/sensor operator and two gunners. Supply shipments will typically also carry 8-12 normal workers to help unload or 1-2 workers in exoskeletons or power armor.
M.D.C. by Location:
* NG-202 Rail Guns (2) – 80 each
* Grenade Dispensers (2) – 10 each
Bridge/Reinforced Crew Compartment – 75
Bow Cargo Ramp – 150
* Drive Track (underwater) – 100
** Main Body – 400
* A single asterisk indicates a small and difficult target to strike, requiring the attacker to make a “Called Shot,” and even then the attacker is -4 to strike.
** Depleting the M.D.C. of the main body will shut the vehicle down completely, making it useless, and the boat sinks within 5D6 minutes.
Speed:
Land: 2 mph (3.2 km) and can only cross relatively level, clear, smooth surfaces.
Water: 40 mph (64 km) maximum.
Flying: None.
Statistical Data:
Height: 19 feet (5.8 m).
Width: 22 feet (6.7 m).
Length: 70 feet (21 m).
Weight: 26 tons empty.
Cargo: The Sandfish can carry up to 96 tons of cargo. It has a single small cabin with a bed and four fold-out bunks for the crew.
Power System: Nuclear; average energy life is 12 years. Solid Oxide, electric battery and liquid fuel versions are also available.
Cost: 1.5 million credits for nuclear, 1.2 million for Solid Oxide and 750,000 credits for electric battery or liquid fuel.
Sensors and Features of Note: Standard; same as robot vehicles.
Weapon Systems:
1. NG-202 Rail Guns (2): A pair of rail guns are mounted on the bow of the Sandfish. They are used primarily to keep pesky sea monsters away from the ship and to provide cover fire as the Sandfish departs the beach.
Primary Purpose: Anti-Sea Monster.
Secondary Purpose: Defense.
Range: 4,000 feet (1,219 m).
Damage: A burst is 40 rounds and inflicts 1D4x10 M.D. One round does 1D4 M.D.
Rate of Fire: Each single shot or burst counts as one melee attack.
Payload: Each rail gun is connected to a 6,000 round drum, enough for 150 bursts.
2. Grenade Dispensers (2): Considering the similarity between amphibious assaults and dropping cargo off onto dangerous beaches, the Sandfish has been equipped with a smoke screen deployment system.
Primary Purpose: Smoke Screen Deployment.
Secondary Purpose: Defense.
Range: The grenades land 100 feet (30.5 m) in front of the vehicle.
Damage: Smoke grenades create a 50x50 foot (15x15 m) smoke screen for 2 grenades or a 100x100 foot (30.5 x 30.5 m) smoke screen for all 4 grenades. Explosive grenades are never used.
Rate of Fire: Dispersal patterns of two or four grenades.
Payload: 8 grenades total; 4 per dispenser.
The Prowler - General Utility Water Craft
An all-purpose river boat, the Prowler can serve as a fishing boat, cargo transport, hunting barge, houseboat, assault vessel, smuggler's boat, pirate ship, and just about any other job that might be necessary on water or in the swamplands. With the armored pilot's station located in the center of the boat, and a manned heavy machine-gun (or energy weapon) protected by an armored canopy, it is certainly not a pleasure craft, but with ample cargo space it is certainly one of the most versatile small boats on the market and common to the region. The Prowler is intended for fresh water use only, and it lacks the necessary navigation equipment for the open ocean. Its small size and slow speed also make it vulnerable to large sea creatures. Though not ideal for use on the open ocean, it can manage island hopping and short forays out into the Atlantic.
Model Type: GUW-P002
Class: Patrol Boat.
Crew: One pilot, and as many as 4 crewmen (cargo haulers/workers) or passengers. As many as 30 human-sized passengers (45 cramped) if there is no other cargo.
M.D.C. by Location:
Pilot's Station — 40
Machine-Gun Mount/Turret - 25
Main Body — 145
Speed: 80 mph (128 km) maximum, though cruising speed is typically about 20-30 mph (32 to 48 km).
Range: 500 miles (800 km) on a fuel drive combustion engine. Unlimited, with a 15 year life, with a nuclear power supply, but add 2 million credits to the cost.
Statistical Data:
Height: 10 feet (3 m), with an inside depth of 2 feet, 3 inches (0.64 m).
Width: 9 feet (2.7 m).
Length: 25-30 feet (7.6 to 9.1 m).
Weight: 2,640 to 3,200 lbs (1,188 to 1,440 kg).
Cargo: Can carry a total load of four tons (8,000 lbs/3600 kg).
Power Systems: Combustion engine (nuclear is practically unheard of).
Market Cost: 120,000-150,000 credits.
Weapon Systems:
1. 14.7 mm Heavy Machine-Gun: A belt fed heavy machine-gun/auto-cannon armed with armor piercing rounds mounted in an armored compartment on the bow of the boat. It comes equipped with a collector bag to catch ejected casings.
Primary Purpose: Anti-Vehicle.
Secondary Purpose: Defense/Anti-Water Animals.
Damage: 2D6 M.D. per 20 round burst; 4D6x10 S.D.C. per single shot.
Rate of Fire: Standard.
Effective Range: 3000 feet (914 m).
Payload: 1000 round belt (50 bursts).
Note: May be substituted with a light laser (2D6 M.D., 2000 foot/610 m range, powered by an E-Clip; 20 shots per standard clip for an additional cost of 20,000 credits) or a medium-laser (3D6 M.D., 2,000 foot/610 m range, powered by an E-Clip; 12 shots per standard clip, for an additional cost of 30,000 credits -double the cost and double the damage for a twin-barreled laser; same range and payload per two E-Clips, one for each laser).
Model Type: GUW-P002
Class: Patrol Boat.
Crew: One pilot, and as many as 4 crewmen (cargo haulers/workers) or passengers. As many as 30 human-sized passengers (45 cramped) if there is no other cargo.
M.D.C. by Location:
Pilot's Station — 40
Machine-Gun Mount/Turret - 25
Main Body — 145
Speed: 80 mph (128 km) maximum, though cruising speed is typically about 20-30 mph (32 to 48 km).
Range: 500 miles (800 km) on a fuel drive combustion engine. Unlimited, with a 15 year life, with a nuclear power supply, but add 2 million credits to the cost.
Statistical Data:
Height: 10 feet (3 m), with an inside depth of 2 feet, 3 inches (0.64 m).
Width: 9 feet (2.7 m).
Length: 25-30 feet (7.6 to 9.1 m).
Weight: 2,640 to 3,200 lbs (1,188 to 1,440 kg).
Cargo: Can carry a total load of four tons (8,000 lbs/3600 kg).
Power Systems: Combustion engine (nuclear is practically unheard of).
Market Cost: 120,000-150,000 credits.
Weapon Systems:
1. 14.7 mm Heavy Machine-Gun: A belt fed heavy machine-gun/auto-cannon armed with armor piercing rounds mounted in an armored compartment on the bow of the boat. It comes equipped with a collector bag to catch ejected casings.
Primary Purpose: Anti-Vehicle.
Secondary Purpose: Defense/Anti-Water Animals.
Damage: 2D6 M.D. per 20 round burst; 4D6x10 S.D.C. per single shot.
Rate of Fire: Standard.
Effective Range: 3000 feet (914 m).
Payload: 1000 round belt (50 bursts).
Note: May be substituted with a light laser (2D6 M.D., 2000 foot/610 m range, powered by an E-Clip; 20 shots per standard clip for an additional cost of 20,000 credits) or a medium-laser (3D6 M.D., 2,000 foot/610 m range, powered by an E-Clip; 12 shots per standard clip, for an additional cost of 30,000 credits -double the cost and double the damage for a twin-barreled laser; same range and payload per two E-Clips, one for each laser).
The Skeeter - Flat Bottomed Air Boat
Often purchased as a kit and assembled when and where needed, the Skeeter is primarily useful for navigating through the shallow marshes of the Atlantic coast and the old Florida everglades. When the terrain is too shallow for a conventional boat (which is half the swamps in the region), but too treacherous for wheeled land vehicles, the Skeeter is the cheap alternative to the more expensive hovercraft. It's reasonably fast, easy to pilot, and extremely stable. It sacrifices cargo capacity (tiny) for speed and versatility in the shallow swamps and marshland. It actually makes for an excellent hunting and fishing platform, and many tribes living in or near the marshes make extensive use of them for this very purpose. A small flat-bottom boat with one to three seats (standing room behind the seat if there is only one) with a large fan-engine mounted in the rear.
Model Type: The Skeeter (No model designation)
Class: Flat-Bottom Boat.
Crew: One pilot; can accommodate up to 2 passengers.
M.D.C. by Location:
Fan Cowling & Propeller Blades - 30
Pilot's Chair Assembly -10
Main Body - 65
Speed: 50 mph (80 km), but cruising speed is typically 20-30 mph (32 to 48 km).
Range: 150 miles (240 km) per tank of fuel or fully charged engine.
Statistical Data:
Height: 7 feet, 4 inches, including the propeller cowling (2.2 m).
Width: 4 feet, 6 inches (1A m).
Length: 10 feet, 4 inches (3.1 m).
Weight: 350 lbs (157.5 kg).
Cargo: Not meant for heavy loads, the Skeeter can carry up to 350 lbs (157.5 kg), which also includes the weight of more than one passenger.
Power Systems: Combustion or electric engine.
Market Cost: 11,000 credits for a combustion engine, 15,000 credits for an electric engine.
Weapon Systems: None; only whatever weapon the pilot and passengers might carry.
Model Type: The Skeeter (No model designation)
Class: Flat-Bottom Boat.
Crew: One pilot; can accommodate up to 2 passengers.
M.D.C. by Location:
Fan Cowling & Propeller Blades - 30
Pilot's Chair Assembly -10
Main Body - 65
Speed: 50 mph (80 km), but cruising speed is typically 20-30 mph (32 to 48 km).
Range: 150 miles (240 km) per tank of fuel or fully charged engine.
Statistical Data:
Height: 7 feet, 4 inches, including the propeller cowling (2.2 m).
Width: 4 feet, 6 inches (1A m).
Length: 10 feet, 4 inches (3.1 m).
Weight: 350 lbs (157.5 kg).
Cargo: Not meant for heavy loads, the Skeeter can carry up to 350 lbs (157.5 kg), which also includes the weight of more than one passenger.
Power Systems: Combustion or electric engine.
Market Cost: 11,000 credits for a combustion engine, 15,000 credits for an electric engine.
Weapon Systems: None; only whatever weapon the pilot and passengers might carry.