Ground Vehicles
AquaWalker Tires
Northern Gun has developed an ingenious vehicle accessory to enable wheeled-ground vehicles to “ride the waves:” AquaWalker tires. Designed in various sizes for use with almost any wheeled vehicle, they let everyday, ordinary cars and ATVs drive right over water! AquaWalker tires have a unique tread, and a series of gripping flaps that paddle through the water with such intensity that they keep the vehicle afloat. The effects of AW tires seem almost magical, but in reality, they are simply hard rubber arranged in a clever fashion.
There are a few drawbacks, however. First, high speeds must be maintained while using the tires. Slowing down to less than 35 mph (56 km) causes the vehicle to sink into the water. Once this starts to happen it is too late, no amount of gunning the engine will make the car, ATV or motorcycle climb back up out of the water. Second, the driver cannot stop on the water. As noted above, to slow down means to sink. Third, the highly specialized tires are not designed for road use. Reduce ground speed by 20%. Worse, using AquaWalker tires on dry land quickly wears down the swimming flaps that make the tires work. After 1D4 hours of use under these conditions, the tires become ineffective in the water and lose ALL ability to travel over the water’s surface. For use on lakes, rivers, swamps, bogs, and mud flats, however, they are absolutely perfect, and can easily transition from water to mud and even to solid surfaces for short distances.
Cost: Motorcycle AquaWalker Tires: 2,000 credits per pair. Light ATV/Car: 7,500 credits for set of four. Heavy ATV/Truck: 10,000 credits for a set of four.
NG-CW81 Ermine
The Ermine is built specifically for Wilderness Scouts, Bounty Hunters, border patrols and adventurers. It is a robust, armored all-terrain vehicle that serves as a mule, campsite, sentry, reconnaissance vehicle and transportation system all in one. The Ermine is small in size and a truly “all-terrain” vehicle that can handle snow, mud, prairies, deserts, and even travel completely submerged underwater, though not at any great depth. It provides Mega-Damage protection, can accommodate up to two additional passengers, and has a suite of special features that make it a versatile companion out in the wild. First off, it has controls for altering tire pressure, operating each wheel individually and raising or lowering the body of the vehicle on hydraulics. Second, it has full environmental capabilities similar to those of robot vehicles. Third, it performs well in snow and mud, and can drive completely submerged in water. Forth, there is a winch and cable on the front and the back of the vehicle, and when working in combination, they can be used to “rope-bridge” the Ermine across rivers or chasms.
Model Type: NG-CW81
Class: All-Terrain Reconnaissance Vehicle.
Crew: One driver with room for up to two additional passengers.
M.D.C. by Location:
* Plexiglass Cab Windshield (1, front) – 40
* Plexiglass Cab Windows (2 on each side) – 20 each
* Doors (4) – 50 each
Rear Hatch – 50
* Sliding Roof Hatch – 40
* M.D.C. Wheels (4) – 8 each
* Reinforced Grills (1, front) – 20
* Tie-Bar (1, rear) – 10
* Winch (2, front and back) – 15 each
** Main Body – 125
* A single asterisk indicates a small and difficult target to strike, requiring the attacker to make a “Called Shot,” and even
then the attacker is -4 to strike.
** Depleting the M.D.C. of the main body will shut the vehicle down completely, making it useless.
Speed:
Ground: 75 mph (120 km) maximum on roads and flat surfaces; half that speed (or less depending on conditions) on grassy plains, sandy deserts and rough terrain. Woodland environments and thick underbrush are likely to be impassable by this vehicle unless there is a well-traveled path to take; maximum speed is likely to be less than 10 mph (16 km) if passable at all.
Maximum Range: On gasoline, 400 miles (640 km). 2,000 miles (3,200 km) per charge with a multi-battery electric system, and unlimited for Solid Oxide and nuclear.
Penalties: None on paved streets, short grass, dirt roads and stony deserts, -10% to piloting skill on gravel and tall grass, -15% on shattered roads, sand, and mud and snow as deep as eight inches (20 cm). Deeper mud and snow, as well as forests and dense vegetation, are likely to be impassable. This vehicle can ride across sand dunes and underwater!
Flying: None.
Water: The Ermine can drive submerged along the lake floor at a speed of 18 mph (29 km). Maximum depth is only 100 feet (30.5 m).
Statistical Data:
Height: 4.5 feet (1.4 m).
Width: 6 feet (1.8 m).
Length: 13 feet (4 m).
Weight: 1,200 lbs (540 kg).
Cargo: The Ermine has numerous small cargo compartments, a 4x2x3 foot (1.2 x 0.6 x 0.9 m) trunk and exterior webbing that can hold additional items. It also has a built-in water collection system in the roof and a reservoir that holds up to 20 gallons (75 liters). Extra gear can be tied to the roof and along the rail in the back to carry backpacks and bags.
Power System: All available. Nuclear has a 10 year life.
Cost: 925,000 credits nuclear, 645,000 Solid Oxide, 386,000 electric battery or liquid fuel.
Sensor Systems and Features of Note: Same environmental and communications features as a robot vehicle, plus the following.
Weapon Systems: For an extra cost, a weapon may be added. One hovercycle weapon option can be added to the Ermine, usually on the roof. Wiring a weapon into the vehicle’s power supply is only feasible with Solid Oxide and nuclear systems.
OPTIONAL: Webbing: For an extra 1,000 credits, the entire vehicle is covered in a heavy-duty, rubber webbing, perfect for adding leaves and branches to provide camouflage.
Model Type: NG-CW81
Class: All-Terrain Reconnaissance Vehicle.
Crew: One driver with room for up to two additional passengers.
M.D.C. by Location:
* Plexiglass Cab Windshield (1, front) – 40
* Plexiglass Cab Windows (2 on each side) – 20 each
* Doors (4) – 50 each
Rear Hatch – 50
* Sliding Roof Hatch – 40
* M.D.C. Wheels (4) – 8 each
* Reinforced Grills (1, front) – 20
* Tie-Bar (1, rear) – 10
* Winch (2, front and back) – 15 each
** Main Body – 125
* A single asterisk indicates a small and difficult target to strike, requiring the attacker to make a “Called Shot,” and even
then the attacker is -4 to strike.
** Depleting the M.D.C. of the main body will shut the vehicle down completely, making it useless.
Speed:
Ground: 75 mph (120 km) maximum on roads and flat surfaces; half that speed (or less depending on conditions) on grassy plains, sandy deserts and rough terrain. Woodland environments and thick underbrush are likely to be impassable by this vehicle unless there is a well-traveled path to take; maximum speed is likely to be less than 10 mph (16 km) if passable at all.
Maximum Range: On gasoline, 400 miles (640 km). 2,000 miles (3,200 km) per charge with a multi-battery electric system, and unlimited for Solid Oxide and nuclear.
Penalties: None on paved streets, short grass, dirt roads and stony deserts, -10% to piloting skill on gravel and tall grass, -15% on shattered roads, sand, and mud and snow as deep as eight inches (20 cm). Deeper mud and snow, as well as forests and dense vegetation, are likely to be impassable. This vehicle can ride across sand dunes and underwater!
Flying: None.
Water: The Ermine can drive submerged along the lake floor at a speed of 18 mph (29 km). Maximum depth is only 100 feet (30.5 m).
Statistical Data:
Height: 4.5 feet (1.4 m).
Width: 6 feet (1.8 m).
Length: 13 feet (4 m).
Weight: 1,200 lbs (540 kg).
Cargo: The Ermine has numerous small cargo compartments, a 4x2x3 foot (1.2 x 0.6 x 0.9 m) trunk and exterior webbing that can hold additional items. It also has a built-in water collection system in the roof and a reservoir that holds up to 20 gallons (75 liters). Extra gear can be tied to the roof and along the rail in the back to carry backpacks and bags.
Power System: All available. Nuclear has a 10 year life.
Cost: 925,000 credits nuclear, 645,000 Solid Oxide, 386,000 electric battery or liquid fuel.
Sensor Systems and Features of Note: Same environmental and communications features as a robot vehicle, plus the following.
- Lockdown Security System: The Ermine has a unique built-in security system. When the driver has to leave the Ermine behind, the vehicle can be set on sentry mode. It will stay locked down unless a specific code is entered into a concealed keypad; doors and windows locked, ignition unresponsive even if the keys are used. The vehicle has a proximity sensor, and will send a signal to a small display device if it detects something human-sized or larger approaching. “Alarm mode” can be activated at that point, flashing the Ermine’s lights on and off and honking the horn. This is often enough to scare away unintelligent animals and monsters, but will also attract a lot of attention to the Ermine’s hiding spot. The system draws power from the Ermine’s battery, and will remain active as long as the vehicle has power.
Weapon Systems: For an extra cost, a weapon may be added. One hovercycle weapon option can be added to the Ermine, usually on the roof. Wiring a weapon into the vehicle’s power supply is only feasible with Solid Oxide and nuclear systems.
OPTIONAL: Webbing: For an extra 1,000 credits, the entire vehicle is covered in a heavy-duty, rubber webbing, perfect for adding leaves and branches to provide camouflage.
NG ML-3 Forklift
The ML-3 is a one-man missile loading forklift commonly used for construction work, salvage work, loading cargo, and arming vehicles. Both forks of the lift have grasping hands to better hold and position cargo and missiles. The fork arms can move individually or simultaneously. Maximum height of reach is eight feet (2.4m).
Model Type: NG-ML3.
Class: Military cargo transport.
Crew: One.
M.D.C. by Location:
*Main Body — 50
Arms/Lifts (2) — 20 each
Wheels (4) — 5 each
*Depleting the M.D.C. of the main body will destroy the vehicle.
Speed:
Land: 20 mph (32 kmph).
Flying: None.
Water: None.
Statistical Data:
Maximum Range: About 7.5 hours / 150 miles (240km) before needing to recharge.
Length: 14 ft (4.2 m) including arms.
Width: 4 ft (1.8 m)
Height: 7 ft (3.2 m)
Weight: 2 tons.
Cargo: Can lift/carry up to 4 tons.
Power System: Electric battery.
Cost: 120,000 credits.
Sensor Systems & Features of Note: Short-range radio: 4 mile range (6.41(m).
Weapon Systems: None.
Model Type: NG-ML3.
Class: Military cargo transport.
Crew: One.
M.D.C. by Location:
*Main Body — 50
Arms/Lifts (2) — 20 each
Wheels (4) — 5 each
*Depleting the M.D.C. of the main body will destroy the vehicle.
Speed:
Land: 20 mph (32 kmph).
Flying: None.
Water: None.
Statistical Data:
Maximum Range: About 7.5 hours / 150 miles (240km) before needing to recharge.
Length: 14 ft (4.2 m) including arms.
Width: 4 ft (1.8 m)
Height: 7 ft (3.2 m)
Weight: 2 tons.
Cargo: Can lift/carry up to 4 tons.
Power System: Electric battery.
Cost: 120,000 credits.
Sensor Systems & Features of Note: Short-range radio: 4 mile range (6.41(m).
Weapon Systems: None.
NG M.O.V. Mole
The Mining Operations Vehicle (M.O.V.) is used by Northern Gun in mining, construction, and salvage. A variety of accessory arms can be changed with relative ease. They include shovel, drill, utility arms and others. The pilot's compartment has its own air supply and purification/circulatory system, as well as special sensors ideal for mining.
Model Type: NG-MOV
Class: Military mining and salvage vehicle.
Crew: One
M.D.C. by Location:
Infrared Headlights (front) — 2
Conventional Headlights (2) — 1
Wheels (4) — 10 each
Digging Arm Unit — 50
Pilot's Compartment — 50
*Main Body — 60
*Depleting the M.D.C. of the main body will completely destroy the vehicle.
Speed:
Land: 50mph (80kmph). Digging speed varies with the soil, but usually about 500ft (152m) per hour under the best conditions and 60ft (18.3m) under the worst.
Flying: None.
Water: None.
Statistical Data:
Length: 18 ft (5.5 m) including appendage/tool.
Height: 11 ft (3.3 m)
Arm's Reach: 8 ft (2.4 m)
Width: 6 ft (1.8 m)
Cargo: Can haul/tow up to 5 tons.
Power System: Nuclear; average life of 10 years.
Cost: 300,000 credits.
Sensor Systems & Features of Note: Short-Range Radio; 4 miles (61(m), independent oxygen supply, infrared optics, night sight optics, ground sensor system (seismic; one mile/1.6km range), oxygen tank, goggles and protective suit. Radiation Shielded Towline in front and rear.
Weapon Systems: None.
Model Type: NG-MOV
Class: Military mining and salvage vehicle.
Crew: One
M.D.C. by Location:
Infrared Headlights (front) — 2
Conventional Headlights (2) — 1
Wheels (4) — 10 each
Digging Arm Unit — 50
Pilot's Compartment — 50
*Main Body — 60
*Depleting the M.D.C. of the main body will completely destroy the vehicle.
Speed:
Land: 50mph (80kmph). Digging speed varies with the soil, but usually about 500ft (152m) per hour under the best conditions and 60ft (18.3m) under the worst.
Flying: None.
Water: None.
Statistical Data:
Length: 18 ft (5.5 m) including appendage/tool.
Height: 11 ft (3.3 m)
Arm's Reach: 8 ft (2.4 m)
Width: 6 ft (1.8 m)
Cargo: Can haul/tow up to 5 tons.
Power System: Nuclear; average life of 10 years.
Cost: 300,000 credits.
Sensor Systems & Features of Note: Short-Range Radio; 4 miles (61(m), independent oxygen supply, infrared optics, night sight optics, ground sensor system (seismic; one mile/1.6km range), oxygen tank, goggles and protective suit. Radiation Shielded Towline in front and rear.
Weapon Systems: None.
NG-THC4 All-Purpose Tractor Hauler
The tractor hauler is another cargo transport vehicle primarily used in construction and salvage. This large and powerful vehicle can also be used to load missiles into vehicles, dismantle vehicles or structures, and haul and tow vehicles, power armor and debris. Its huge claw-like hands have a maximum reach of 32 ft (9.8 m) and can hold as much as 6 tons in one hand or 20 tons using both. The tractor treads provide mobility in rugged terrain and maximum traction when towing vehicles in distress. The tow strength is an impressive 35 tons.
Although the TCH-4 has no weapon systems, it is far from defenseless. The vehicle is heavily armored, surprisingly maneuverable, and jokingly said to be unstoppable (not quite true, but extremely durable). Its hands/arms can become lethal weapons when piloted by an expert. The clawed hands can tear and slash into power armor and its thumb can retract completely to use the two fingers like a sharpened crowbar or battering rams. The claws can crush rock, smash through concrete, snap steel beams and dig through earth.
Model Type: NG-THC4.
Class: Military heavy-duty all-purpose cargo transport and excavation vehicle.
Crew: One, but up to 18 men can ride by hanging onto handhold bars along its outer body.
M.D.C. by Location:
Hands (2) — 110 each
Arms (2) — 200 each
Pilot's Compartment — 100
Treads (2) — 100 each
Front Spotlight (1) — 2
*Main Body — 300
*Depleting the M.D.C. of the main body will shut the mecha down completely, rendering it useless.
Speed:
Land: 60 mph (96 kmph).
Flying: None.
Water: None.
Statistical Data:
Maximum Range: 200 miles (321 km).
Length: 44 ft (13.4 m)
Height: 19 ft (5.8 m).
Arm's Reach: 32 ft (9.8 m) high or 20 ft (6.1 m) outstretched.
Width: 16 ft (4.9 m)
Weight: 14 tons
Cargo: Can lift and carry 6 tons in one hand or 20 tons using both hands, or tow up to 35 tons (reduce max. speed by half). An additional cargo bed can be hooked up to the rear.
Power System: Nuclear; average life of 10 years.
Cost: 2.2 million for nuclear.
Sensor Systems & Features of Note: Long-range radio, 50 miles range (80km). Also a front and rear towline and winch.
Weapon Systems: Clawed cargo hands can do hand-to-hand damage.
Although the TCH-4 has no weapon systems, it is far from defenseless. The vehicle is heavily armored, surprisingly maneuverable, and jokingly said to be unstoppable (not quite true, but extremely durable). Its hands/arms can become lethal weapons when piloted by an expert. The clawed hands can tear and slash into power armor and its thumb can retract completely to use the two fingers like a sharpened crowbar or battering rams. The claws can crush rock, smash through concrete, snap steel beams and dig through earth.
Model Type: NG-THC4.
Class: Military heavy-duty all-purpose cargo transport and excavation vehicle.
Crew: One, but up to 18 men can ride by hanging onto handhold bars along its outer body.
M.D.C. by Location:
Hands (2) — 110 each
Arms (2) — 200 each
Pilot's Compartment — 100
Treads (2) — 100 each
Front Spotlight (1) — 2
*Main Body — 300
*Depleting the M.D.C. of the main body will shut the mecha down completely, rendering it useless.
Speed:
Land: 60 mph (96 kmph).
Flying: None.
Water: None.
Statistical Data:
Maximum Range: 200 miles (321 km).
Length: 44 ft (13.4 m)
Height: 19 ft (5.8 m).
Arm's Reach: 32 ft (9.8 m) high or 20 ft (6.1 m) outstretched.
Width: 16 ft (4.9 m)
Weight: 14 tons
Cargo: Can lift and carry 6 tons in one hand or 20 tons using both hands, or tow up to 35 tons (reduce max. speed by half). An additional cargo bed can be hooked up to the rear.
Power System: Nuclear; average life of 10 years.
Cost: 2.2 million for nuclear.
Sensor Systems & Features of Note: Long-range radio, 50 miles range (80km). Also a front and rear towline and winch.
Weapon Systems: Clawed cargo hands can do hand-to-hand damage.
- Crush, tear, rip — 2D6 M.D.
- Jab/punch — 4D6 M.D.
- Ram at full speed — 1D4x10 M.D.
- Run over with treads — 2D4 M.D.
NG-AMC10 Armored Military Construction Vehicle
The biggest ground cargo transport vehicle is the AMC-10. This monster stands 24 ft tall (7.3 m), with a crane mounted on top of it providing an additional 28 ft (8.4 m) of height (52 ft/15.8 m - total reach of crane). Its primary purpose is to repair, retrieve, and maintain structures, salvage operations, and robot vehicles. However, it is also used to haul cargo, transport troops, excavation, mining, and construction. The crane can be fitted with a number of accessories, including a utility arm, electro-magnet, scaffolding, shovel jaw, drill and others. It is also fitted with a towline and winch in the front and back.
Model Type: NG-AMC10.
Class: Armored Military Construction Vehicle.
Crew: Two; although another 2 or 3 passengers can easily lit in the pilot's compartment.
M.D.C. by Location:
Front Headlights (2) — 2 each
Wheels (8) — 20 each
Pilot's Compartment — 75
Crane — 110
Access Hatches (5) — 50 each
*Main Body — 250
*Depleting the M.D.C. of the main body will shut the mecha down completely, rendering it useless.
Speed:
Land: 60 mph (96 kmph).
Flying: None.
Water: None.
Statistical Data:
Length: 50 ft (15.2 m).
Height: 24 ft (7.3 m).
Crane Reach: 50 ft (15.2 m) high, 28 ft (8.4 m) length.
Width: 22 ft (6.7 m).
Weight: 18 tons.
Cargo: 32 ft x 20 ft x 16 ft (9.7 m x 6.1 m x 4.8 m) armored cargo bay can carry 56 troops comfortably (80 cramped) or 50 tons of weight. Can also tow up to 50 tons.
Sensor Systems & Features of Note: Long-range radio with 50 mile range (80km). Also, a front and rear towline and winch.
Weapon Systems: None, though the crane can be used with minimal effectiveness in hand to hand, inflicting 1D4 M.D. Ram at full speed does 6D6 M.D. to both the target and the AMR-10.
Model Type: NG-AMC10.
Class: Armored Military Construction Vehicle.
Crew: Two; although another 2 or 3 passengers can easily lit in the pilot's compartment.
M.D.C. by Location:
Front Headlights (2) — 2 each
Wheels (8) — 20 each
Pilot's Compartment — 75
Crane — 110
Access Hatches (5) — 50 each
*Main Body — 250
*Depleting the M.D.C. of the main body will shut the mecha down completely, rendering it useless.
Speed:
Land: 60 mph (96 kmph).
Flying: None.
Water: None.
Statistical Data:
Length: 50 ft (15.2 m).
Height: 24 ft (7.3 m).
Crane Reach: 50 ft (15.2 m) high, 28 ft (8.4 m) length.
Width: 22 ft (6.7 m).
Weight: 18 tons.
Cargo: 32 ft x 20 ft x 16 ft (9.7 m x 6.1 m x 4.8 m) armored cargo bay can carry 56 troops comfortably (80 cramped) or 50 tons of weight. Can also tow up to 50 tons.
Sensor Systems & Features of Note: Long-range radio with 50 mile range (80km). Also, a front and rear towline and winch.
Weapon Systems: None, though the crane can be used with minimal effectiveness in hand to hand, inflicting 1D4 M.D. Ram at full speed does 6D6 M.D. to both the target and the AMR-10.
NG-BD7 Rhino Military Bulldozer
Military engineers are an extremely important part of the modern battlefield. They rig explosives, prepare defenses, build bridges and barriers, and set up everything from booby-traps to tents. Most mercenary companies either cannot afford specialist engineering vehicles, overlook their necessity or press other military vehicles into service for the job. Combat robots, with their hands and arms, are extremely effective at this task. They are not so good, however, at towing tanks and armored vehicles, something the Rhino bulldozer is specifically designed for.
The Rhino is heavily armored and equipped with good protection for its single pilot. In combat, Rhinos can be used to recover damaged vehicles and salvage, clear roads and fields, repair defenses or use their dozer blades to smash right through the enemy’s front lines. Rhinos can create paths through the remains of buildings, walls, rubble piles and light defenses like M.D. razor wire and concrete tank obstacles called “dragon’s teeth.” They are excellent at breaching, or bashing a hole in a wall or building to enable infantry troops to get inside. The armored dozer blade can even be used as a mobile wall, providing cover to troops walking behind it.
Model Type: NG-BD7
Class: Armored Military Bulldozer/Engineering Vehicle.
Crew: One driver with room for one passenger.
M.D.C. by Location:
* Headlights (3, large) – 8 each
* Ion Turret (1, top) – 40
* Plexiglass Windshield – 40
* Doors (2) – 50 each
* Tracks/Treads (2) – 140 each
Recovery Crane (1, back, folds down) – 120
* Winch (1, back) – 15
Dozer Blade – 180
** Main Body – 300
* A single asterisk indicates a small and difficult target to strike, requiring the attacker to make a “Called Shot,” and even then the attacker is -4 to strike. Destroying one of the tracks reduces the vehicle’s speed by 90% and imposes a piloting penalty of -40%. Shoot out the plexiglass windshield and the pilot is exposed. However, he is likely to be wearing EBA and is a difficult target to shoot, requiring a Called Shot and even then he is -6 to hit.
** Depleting the M.D.C. of the main body shuts the vehicle down completely, destroys all internal electronics, and leaves doors with 1D4x10 M.D.C. remaining. Destroy the remaining M.D.C. and the doors open. Note: Commercial bulldozers have one third the M.D.C. across the board.
Speed:
Ground: 50 mph (80 km) maximum on most surfaces, including grassy plains, sandy deserts and rough terrain. Only woodland environments, very thick underbrush, mud, and deep water are likely to be impassable by this truck (and most vehicles) unless there is a well-traveled path to take; maximum speed is likely to be less than 10 mph (16 km) if passable at all.
Maximum Range: Gasoline, 400 miles (640 km). 1,000 miles (1,600 km) per charge with a multi-battery electric system, and unlimited for Solid Oxide and nuclear.
Penalties: None in most terrains; -10% to piloting skill on sandy deserts and ice, or through thick fields of underbrush, light forests, mud or snow. It is -20% to travel over mountainous regions and through mud deeper than five inches (12.7 cm), and water or snow deeper than two feet (0.6 m). Note: There is a big difference between being able to plow through and clear debris fields, wreckage, dense underbrush and forest, and driving over or through it. And clearing a path through a forest or a field of debris takes considerable time. Medium to large trees cannot be uprooted by the bulldozer, they need to be cut down and then hauled away by the dozer.
Flying: None.
Water: Shallow water no deeper than two feet (0.6 m).
Statistical Data:
Height: 9 feet (2.7 m).
Width: 12 feet (3.7 m).
Length: 26 feet (7.9 m).
Weight: 11 tons.
Cargo: The Rhino bulldozer can push up to 4 tons with its blade, and tow behind it (using its recovery crane), a maximum weight of 30 tons. There is a small glove box inside the driver’s compartment that can hold a pistol or other small items. Larger bags or pieces of cargo can be stowed behind the seats, or strapped to the bulldozer.
Power System: All available. Nuclear has a 12 years life.
Cost: 920,000 credits nuclear, 700,000 Solid Oxide, 550,000 electric battery or liquid fuel.
Sensor System and Features of Note: Only a basic radio, and heating and cooling system.
Weapon Systems:
1. Defensive Ion Gun: Attached to the pilot’s compartment is an ion turret. It is fixed to a ring-mount built into the compartment, allowing the weapon to be positioned to shoot at targets within a 360 degree field of fire; 25 degree up and down arc of fire. The trigger and controls extend inside the compartment, letting the driver return fire or hold off melee attackers without having to leave the safety of the vehicle or even expose himself by sticking his head out of a hatch.
Primary Purpose: Defense.
Secondary Purpose: Anti-Personnel.
Range: 1,600 feet (488 m).
Damage: 4D6 M.D. per blast.
Rate of Fire: Each blast counts as one melee attack.
Payload: Effectively unlimited for nuclear or Solid Oxide models. 60 blasts for electric battery or liquid fuel models. Includes an E-Clip port: 10 blasts for a short E-Clip and 20 for a long E-Clip.
2. Bulldozer Attacks (Special): The driver can plow through parked vehicles, barriers and troops with the dozer blade.
The Rhino is heavily armored and equipped with good protection for its single pilot. In combat, Rhinos can be used to recover damaged vehicles and salvage, clear roads and fields, repair defenses or use their dozer blades to smash right through the enemy’s front lines. Rhinos can create paths through the remains of buildings, walls, rubble piles and light defenses like M.D. razor wire and concrete tank obstacles called “dragon’s teeth.” They are excellent at breaching, or bashing a hole in a wall or building to enable infantry troops to get inside. The armored dozer blade can even be used as a mobile wall, providing cover to troops walking behind it.
Model Type: NG-BD7
Class: Armored Military Bulldozer/Engineering Vehicle.
Crew: One driver with room for one passenger.
M.D.C. by Location:
* Headlights (3, large) – 8 each
* Ion Turret (1, top) – 40
* Plexiglass Windshield – 40
* Doors (2) – 50 each
* Tracks/Treads (2) – 140 each
Recovery Crane (1, back, folds down) – 120
* Winch (1, back) – 15
Dozer Blade – 180
** Main Body – 300
* A single asterisk indicates a small and difficult target to strike, requiring the attacker to make a “Called Shot,” and even then the attacker is -4 to strike. Destroying one of the tracks reduces the vehicle’s speed by 90% and imposes a piloting penalty of -40%. Shoot out the plexiglass windshield and the pilot is exposed. However, he is likely to be wearing EBA and is a difficult target to shoot, requiring a Called Shot and even then he is -6 to hit.
** Depleting the M.D.C. of the main body shuts the vehicle down completely, destroys all internal electronics, and leaves doors with 1D4x10 M.D.C. remaining. Destroy the remaining M.D.C. and the doors open. Note: Commercial bulldozers have one third the M.D.C. across the board.
Speed:
Ground: 50 mph (80 km) maximum on most surfaces, including grassy plains, sandy deserts and rough terrain. Only woodland environments, very thick underbrush, mud, and deep water are likely to be impassable by this truck (and most vehicles) unless there is a well-traveled path to take; maximum speed is likely to be less than 10 mph (16 km) if passable at all.
Maximum Range: Gasoline, 400 miles (640 km). 1,000 miles (1,600 km) per charge with a multi-battery electric system, and unlimited for Solid Oxide and nuclear.
Penalties: None in most terrains; -10% to piloting skill on sandy deserts and ice, or through thick fields of underbrush, light forests, mud or snow. It is -20% to travel over mountainous regions and through mud deeper than five inches (12.7 cm), and water or snow deeper than two feet (0.6 m). Note: There is a big difference between being able to plow through and clear debris fields, wreckage, dense underbrush and forest, and driving over or through it. And clearing a path through a forest or a field of debris takes considerable time. Medium to large trees cannot be uprooted by the bulldozer, they need to be cut down and then hauled away by the dozer.
Flying: None.
Water: Shallow water no deeper than two feet (0.6 m).
Statistical Data:
Height: 9 feet (2.7 m).
Width: 12 feet (3.7 m).
Length: 26 feet (7.9 m).
Weight: 11 tons.
Cargo: The Rhino bulldozer can push up to 4 tons with its blade, and tow behind it (using its recovery crane), a maximum weight of 30 tons. There is a small glove box inside the driver’s compartment that can hold a pistol or other small items. Larger bags or pieces of cargo can be stowed behind the seats, or strapped to the bulldozer.
Power System: All available. Nuclear has a 12 years life.
Cost: 920,000 credits nuclear, 700,000 Solid Oxide, 550,000 electric battery or liquid fuel.
Sensor System and Features of Note: Only a basic radio, and heating and cooling system.
Weapon Systems:
1. Defensive Ion Gun: Attached to the pilot’s compartment is an ion turret. It is fixed to a ring-mount built into the compartment, allowing the weapon to be positioned to shoot at targets within a 360 degree field of fire; 25 degree up and down arc of fire. The trigger and controls extend inside the compartment, letting the driver return fire or hold off melee attackers without having to leave the safety of the vehicle or even expose himself by sticking his head out of a hatch.
Primary Purpose: Defense.
Secondary Purpose: Anti-Personnel.
Range: 1,600 feet (488 m).
Damage: 4D6 M.D. per blast.
Rate of Fire: Each blast counts as one melee attack.
Payload: Effectively unlimited for nuclear or Solid Oxide models. 60 blasts for electric battery or liquid fuel models. Includes an E-Clip port: 10 blasts for a short E-Clip and 20 for a long E-Clip.
2. Bulldozer Attacks (Special): The driver can plow through parked vehicles, barriers and troops with the dozer blade.
- Precision (slow) Wall/Fence/Door Push Attack – 2D6 M.D. per push.
- Dozer Blade Drop – 3D6 M.D. each time the dozer blade comes crashing down.
- Low-Speed Ram Attack – 4D6 M.D., but counts as two attacks.
- High-Speed (for it) Ram Attack (30+ mph/48+ km) – 1D4x10 M.D., but counts as three attacks. In addition to damage, there is a 01-66% likelihood of knocking down power armor and giant robots weighing up to 12 tons. Victims of knockdown lose one melee attack and initiative. Against a wall or crowd of people, damage is divided as 2D6 M.D. per person, but everyone in the vehicle’s path is bowled over and pushed aside by the blade, causing them to lose initiative and 1D6 melee attacks/actions before they can recover.
NG-EV-011 Pathmaker
The Pathmaker, released in 105 P.A., is an armored all-terrain vehicle designed for wilderness travel and exploration. The four tread wheels provide excellent stability and traction on uneven ground and allow the vehicle to easily handle snow, ice, mud and sand. Though it is not obvious by just looking at it, the Pathmaker is also amphibious, able to traverse shallow lakes, swamps and rivers. However, it not a boat, and its aquatic journeys are best kept short and in bodies of water no deeper than 1,000 feet (305 m). Anything larger, deeper and rougher could give the mighty vehicle trouble and cause it to eventually sink or get dashed on rocks or the shoreline.
The vehicle comfortably accommodates a pilot, co-pilot and as many as eight passengers, 12 under cramped conditions. It has space for a sitting and dining area (seats 10 at a time comfortably), a small lab where 2-3 people can work comfortably, a tiny kitchen and pantry area, one private bedroom and two small lavatories, as well as an 8x12x9 foot (2.4 x 3.7 x 2.7 m) cargo bay and a sleeping area with a bunk bed arrangement that holds 10 bunks and space on the floor for two more. Another 12-16 people could ride on the outside on top of the vehicle, provided it wasn’t going faster than 40 mph (64 km). This surface may also accommodate two additional light or medium vehicle weapon systems, like rail guns or lasers, but seldom more.
The exterior of the Pathmaker has plenty of handholds, hooks, brackets and space to strap tools and supplies to the outside, and can pull a trailer and cargo weighing as much as 36 tons. Like a tank, the top of the vehicle can rotate 360 degrees. On the side of this upper housing are two sets of three large spotlights. In the middle of it is a modular, barrel-like appendage that is fitted with the vehicle’s main weapon. The main gun is typically a multi-type missile launcher capable of firing short-range and medium-range missiles as well as mini-missiles, or a high-powered laser cannon similar to the ones used on CS tanks, plus a large, heavy-duty winch and crane that can be used to pull a cargo trailer or other vehicles, extract distressed vehicles or giant robots stuck in mud, snow, or a ravine, pull wreckage, downed trees or boulders out of water or away from an area, and similar uses.
Access to the inside of the Pathmaker is via one of the two heavy-duty, airlock-style hatches on the side, recessed between the treads, or by one of the two small hatches on top of the upper turret housing. The pilot and co-pilot drive the Pathmaker from this upper portion of the vehicle. The lab, sleeping area and sitting area all in the lower portion. The vehicle is not a tank, but can be used as an APC, supply hauler, and for support and construction by military units. For explorers, scientists and adventurers, the Pathmaker makes a nice, fortified mobile home.
Model Type: EPC – Exploration Personnel Carrier.
Class: Scientific Transport Vehicle and Military Personnel Carrier.
Crew: Two: pilot and co-pilot or communications engineer.
Transport Capabilities: Eight passengers in addition to the crew, but another dozen (three dozen if standing) could fit in the cargo area and other rooms, as well as on the exterior for short trips.
M.D.C. by Location:
* Searchlights (6) – 18 each
* Winch & Crane (1; rear) – 120
* Forward Headlights (4) – 5 each
* Railings (2; rear) – 12 each
Airlock Hatches (2) – 135 each
* Small Hatches (2; top) – 75 each
* Armored Window Shutter/Gun Port (1; top, forward) – 70
Treads (4) – 120 each
Main Weapon (1; middle of upper turret) – 150
Upper Turret Housing (1) – 250Reinforced Crew Compartment – 80
** Main Body – 390
* Every item marked by a single asterisk is small and/or difficult to strike. An attacker must make a Called Shot to hit and even then he is -3 to strike.
** Depleting the M.D.C. of the main body will immobilize the EPC, but the upper turret with the spotlights, main gun and crane remains operational and can rotate 360 degrees. Depleting the M.D.C. of the Upper Turret Housing knocks out all sensors, optics and communications and shuts the vehicle down completely, rendering it useless. To hit the upper turret an attacker must make a Called Shot (without penalties), otherwise it is presumed all damage goes to the main body. The same is true of the treads and other large, external target areas.
Speed:
Ground: 75 mph (120 km) maximum on paved streets and most surfaces; 45 mph (72 km) on sandy deserts, broken pavement, debris covered paths, and very, very difficult terrain. Woodland environments with their many trees and narrow mountain trails are likely to be the only locations impassable by this vehicle unless there is a wide, well-traveled path to take; maximum speed is likely to be less than 20 mph (32 km) if passable at all.
Maximum Range: Only available with Solid Oxide and nuclear systems, and both are effectively unlimited.
Penalties: None in most terrains; -10% to piloting skill on sandy deserts and ice, or through thick fields of underbrush, mud or snow. It is -20% to travel over mountainous regions and areas with large boulders, crater strewn fields or debris fields. The Pathmaker can travel through snow as deep as eight feet (2.4 m) and mud as deep as five feet (1.5 m). It has no problems riding across packed snow.
Flying: None.
Water: Fully submersible, the Pathmaker can travel across the lake bed or sea floor at 30 mph (48 km or 26 knots). Maximum depth is 1,000 feet (305 m).
Statistical Data:
Height: 19 feet, 7 inches (6 m).
Width: 20 feet (6.1 m).
Length: 26 feet, 8 inches (8.1 m).
Weight: 28.7 tons fully loaded.
Cargo: Various storage spaces and areas inside the housing area, plus an 8x12x9 foot (2.4 x 3.7 x 2.7 m) cargo bay.
Power System: Nuclear only; average 10 years life.
Cost: 16 million credits for a new, fully loaded vehicle, 9-11 million for a used or rebuilt vehicle though it is likely to have 10% less M.D.C. for the Turret Housing and Main Body. As low as six million rebuilt and without any weapon systems (M.D.C. is 20% less). Good availability at Northern Gun, fair at other places that sell their goods.
Sensor Systems and Features of Note: Same as those of robot vehicles. A fully, enclosed environmental vehicle.
Weapon Systems:
1. Main Weapon: Laser Cannon (1): Forward facing with a 45 degree up and down arc of fire, but to fire at targets to its sides or rear, the entire upper turret must rotate into position, using up two melee attacks. May be a multi-missile launcher (60%) or laser cannon (40%), pick one.
Primary Purpose: Anti-Armor, Anti-Monster and Defense.
Range: 4,000 feet (1,219 m).
Damage: 1D4x10+6 M.D. per dual blast.
Rate of Fire: Each blast counts as one of the pilot’s or co-pilot’s melee attacks.
Payload: Effectively unlimited.
2. OPTIONAL Additional Weapon Systems: Weapon extras are never part of any special discount offers, the full price applies even during sales. As many as two can be added, one in the front and one in the back.
The vehicle comfortably accommodates a pilot, co-pilot and as many as eight passengers, 12 under cramped conditions. It has space for a sitting and dining area (seats 10 at a time comfortably), a small lab where 2-3 people can work comfortably, a tiny kitchen and pantry area, one private bedroom and two small lavatories, as well as an 8x12x9 foot (2.4 x 3.7 x 2.7 m) cargo bay and a sleeping area with a bunk bed arrangement that holds 10 bunks and space on the floor for two more. Another 12-16 people could ride on the outside on top of the vehicle, provided it wasn’t going faster than 40 mph (64 km). This surface may also accommodate two additional light or medium vehicle weapon systems, like rail guns or lasers, but seldom more.
The exterior of the Pathmaker has plenty of handholds, hooks, brackets and space to strap tools and supplies to the outside, and can pull a trailer and cargo weighing as much as 36 tons. Like a tank, the top of the vehicle can rotate 360 degrees. On the side of this upper housing are two sets of three large spotlights. In the middle of it is a modular, barrel-like appendage that is fitted with the vehicle’s main weapon. The main gun is typically a multi-type missile launcher capable of firing short-range and medium-range missiles as well as mini-missiles, or a high-powered laser cannon similar to the ones used on CS tanks, plus a large, heavy-duty winch and crane that can be used to pull a cargo trailer or other vehicles, extract distressed vehicles or giant robots stuck in mud, snow, or a ravine, pull wreckage, downed trees or boulders out of water or away from an area, and similar uses.
Access to the inside of the Pathmaker is via one of the two heavy-duty, airlock-style hatches on the side, recessed between the treads, or by one of the two small hatches on top of the upper turret housing. The pilot and co-pilot drive the Pathmaker from this upper portion of the vehicle. The lab, sleeping area and sitting area all in the lower portion. The vehicle is not a tank, but can be used as an APC, supply hauler, and for support and construction by military units. For explorers, scientists and adventurers, the Pathmaker makes a nice, fortified mobile home.
Model Type: EPC – Exploration Personnel Carrier.
Class: Scientific Transport Vehicle and Military Personnel Carrier.
Crew: Two: pilot and co-pilot or communications engineer.
Transport Capabilities: Eight passengers in addition to the crew, but another dozen (three dozen if standing) could fit in the cargo area and other rooms, as well as on the exterior for short trips.
M.D.C. by Location:
* Searchlights (6) – 18 each
* Winch & Crane (1; rear) – 120
* Forward Headlights (4) – 5 each
* Railings (2; rear) – 12 each
Airlock Hatches (2) – 135 each
* Small Hatches (2; top) – 75 each
* Armored Window Shutter/Gun Port (1; top, forward) – 70
Treads (4) – 120 each
Main Weapon (1; middle of upper turret) – 150
Upper Turret Housing (1) – 250Reinforced Crew Compartment – 80
** Main Body – 390
* Every item marked by a single asterisk is small and/or difficult to strike. An attacker must make a Called Shot to hit and even then he is -3 to strike.
** Depleting the M.D.C. of the main body will immobilize the EPC, but the upper turret with the spotlights, main gun and crane remains operational and can rotate 360 degrees. Depleting the M.D.C. of the Upper Turret Housing knocks out all sensors, optics and communications and shuts the vehicle down completely, rendering it useless. To hit the upper turret an attacker must make a Called Shot (without penalties), otherwise it is presumed all damage goes to the main body. The same is true of the treads and other large, external target areas.
Speed:
Ground: 75 mph (120 km) maximum on paved streets and most surfaces; 45 mph (72 km) on sandy deserts, broken pavement, debris covered paths, and very, very difficult terrain. Woodland environments with their many trees and narrow mountain trails are likely to be the only locations impassable by this vehicle unless there is a wide, well-traveled path to take; maximum speed is likely to be less than 20 mph (32 km) if passable at all.
Maximum Range: Only available with Solid Oxide and nuclear systems, and both are effectively unlimited.
Penalties: None in most terrains; -10% to piloting skill on sandy deserts and ice, or through thick fields of underbrush, mud or snow. It is -20% to travel over mountainous regions and areas with large boulders, crater strewn fields or debris fields. The Pathmaker can travel through snow as deep as eight feet (2.4 m) and mud as deep as five feet (1.5 m). It has no problems riding across packed snow.
Flying: None.
Water: Fully submersible, the Pathmaker can travel across the lake bed or sea floor at 30 mph (48 km or 26 knots). Maximum depth is 1,000 feet (305 m).
Statistical Data:
Height: 19 feet, 7 inches (6 m).
Width: 20 feet (6.1 m).
Length: 26 feet, 8 inches (8.1 m).
Weight: 28.7 tons fully loaded.
Cargo: Various storage spaces and areas inside the housing area, plus an 8x12x9 foot (2.4 x 3.7 x 2.7 m) cargo bay.
Power System: Nuclear only; average 10 years life.
Cost: 16 million credits for a new, fully loaded vehicle, 9-11 million for a used or rebuilt vehicle though it is likely to have 10% less M.D.C. for the Turret Housing and Main Body. As low as six million rebuilt and without any weapon systems (M.D.C. is 20% less). Good availability at Northern Gun, fair at other places that sell their goods.
Sensor Systems and Features of Note: Same as those of robot vehicles. A fully, enclosed environmental vehicle.
- Repositionable Searchlights (6): A bank of three searchlights is located on either side of the upper turret housing. The three can be trained on the same area or target, or aimed separately and pointed at three (six total) different targets or areas. The searchlights can be positioned to light up a large area.
Weapon Systems:
1. Main Weapon: Laser Cannon (1): Forward facing with a 45 degree up and down arc of fire, but to fire at targets to its sides or rear, the entire upper turret must rotate into position, using up two melee attacks. May be a multi-missile launcher (60%) or laser cannon (40%), pick one.
Primary Purpose: Anti-Armor, Anti-Monster and Defense.
Range: 4,000 feet (1,219 m).
Damage: 1D4x10+6 M.D. per dual blast.
Rate of Fire: Each blast counts as one of the pilot’s or co-pilot’s melee attacks.
Payload: Effectively unlimited.
2. OPTIONAL Additional Weapon Systems: Weapon extras are never part of any special discount offers, the full price applies even during sales. As many as two can be added, one in the front and one in the back.
- Light Vehicular Laser: 2D6 M.D., range is 2,000 feet (610 m), payload is unlimited because the weapon is tied to the power supply. Cost: 27,000 credits, fixed forward, 20 M.D.C.; add 150,000 credits and 20 M.D.C. to put the weapon in a turret that can rotate 180 degrees.
- Double-Barreled Light Vehicular Laser: 2D6 M.D. per single shot, 4D6 M.D. per simultaneous dual shot, range is 2,000 feet (610 m). Cost: 50,000 credits, fixed forward, 20 M.D.C.; add 175,000 credits and 30 M.D.C. to put the weapon in a turret that can rotate 180 degrees.
- Medium Vehicular Laser: 4D6 M.D., range is 2,000 feet (610 m), payload is unlimited because the weapon is tied to the power supply. Cost: 48,000 credits fixed forward, 25 M.D.C.; add 180,000 credits and 30 M.D.C. to put the weapon in a turret that can rotate 180 degrees.
- Light Machine-Gun: 2D4x10 S.D.C. per burst of 10 rounds or 1D4 M.D. per burst of 50 rounds, range is 2,000 feet (610 m), payload is 2400 rounds (48 bursts). Cost: 10,400 credits.
- Light Rail Gun: 6D6 M.D. per burst of 20 rounds, range is 3,000 feet (914 m), payload is 2,400 rounds (120 bursts). The rail gun has 30 M.D.C. and is fixed forward or man operated, requiring a gunner (the latter can rotate 180 degrees). Cost: 80,000 credits; add 120,000 credits and 30 M.D.C. to put the weapon in a turret that can rotate 180 degrees.
- Mini-Missile Launchers: A small, box launcher that has 20 M.D.C. and a payload of eight mini-missiles. Cost: 150,000 credits.
NG-C100 Cargonaut
The venerable Cargonaut is one of the most popular Northern Gun vehicles of all time, and many people don’t even know it. Designed to be both modular and easily customizable, the Cargonaut has so many different variants and after-market modifications that it can be hard to distinguish the finished product from the average Cargonaut that comes off the assembly line. There are over forty different versions offered by NG, as well as “kits” for adding military features that are sold by both NG and independent companies. Add to that rust, different paint jobs and jury-rigged repairs, and the number of different Cargonauts out there is staggering. In the years before Northern Gun used hovertrains as its primary supply chain, caravans of Cargonaut trucks brought NG products to sales outlets.
Cargonauts come as personal vehicles, delivery vans, pickup trucks, tow-trucks, dump-trucks, forklifts, bulldozers, tractors, minibuses, taxis, street cleaners, all-terrain vehicles, military jeeps and mini-tankers. They are available in wheeled, tracked and hover varieties, and there is even a snowmobile version for use in winter conditions. With all of its different subtypes, Cargonauts have been pressed into service as almost every kind of vehicle imaginable. Some have weapons mounted on them while others are used to carry school children. The illustration depicts a classic all-purpose cargo truck suitable for transporting goods or people though the wilderness or across the urban landscape. All are heavy-duty trucks.
Model Type: NG-C100
Class: Modular Utility Vehicle.
Crew: 1 driver with room for up to 3 passengers. An additional 4 passengers can fit in the personal vehicle, taxi or pickup truck versions (have to ride in the back in the pickup) or 8 passengers for the minibus version.
M.D.C. by Location:
* Headlight (1) – 10
* Hover Units (4; optional) -55 each
* Treads/Tracks (2, modular cargo bed) – 90 each
* Armored Tires (2, cab) – 18 each
* Optional: Hover Jet System (undercarriage) – 100
Plexiglass Windshield – 30
Cargo Area/Back Seat – 60
** Main Body – 140
* A single asterisk indicates a small and difficult target to strike, requiring the attacker to make a “Called Shot,” and even then the attacker is -4 to strike.
** Depleting the M.D.C. of the main body will shut the vehicle down completely, making it useless.
Speed:
Land: Wheels and Tracks (the most common): 80 mph (128 km) maximum. Tracks only: 50 mph (80 km) maximum. Hover Jet System: 80 mph (128 km) maximum. But speed is reduced by 20% when pulling a heavy load of 20 tons or more, and again when off-road (the latter is not applicable to a hoverjet system). Half that speed (or less depending on conditions) on grassy plains, sandy deserts and rough terrain. Woodland environments and thick underbrush are likely to be impassable by this vehicle unless there is a wide, well-traveled path to take; maximum speed is likely to be less than 10 mph (16 km) if passable at all.
Maximum Range: On gasoline, 300 miles (480 km). 2,000 miles (3,200 km) per charge with the special, upgraded and multi-battery electric system. Unlimited for Solid Oxide and nuclear.
Penalties: None on paved streets, short grass, dirt roads and stony deserts, -10% to piloting skill on gravel and tall grass, -15% on shattered roads, sand, and water, mud and snow as deep as one foot (0.3 cm), unless it is a hover version. Deeper mud, snow and forests and dense vegetation is likely to be impassable. This vehicle can drive across sand.
Water: None.
Flying: The hover version does not have enough power to actually attain flight, but can hover up to 10 feet (3 m) off the ground. It cannot hover on or under water.
Statistical Data:
Height: 8-12 feet (2.4 to 3.7 m).
Width: 8 feet (2.4 m) or wider, especially when pulling an additional trailer.
Length: 14-30 feet (4.3 to 9.1 m).
Weight: 2-4 tons.
Cargo: All are capable of pulling APTs and up to 55 tons. The pilot’s compartment has a glove box and storage beneath the seats for a few personal items. It has an independent suspension and a locking, slide-in, slide-out rail that allows any Cargonaut module to be easily attached or removed. In just a few minutes, even the large passenger bus pod can be swapped out for a flatbed, boxcar-style cargo container, fuel tank, APT, a forklift, crane, backhoe, or any other variant. Any Cargonaut can be easily and quickly reconfigured, as long as the owner has not gone too overboard with his own customization.
Power System: All. Nuclear has a 10 year life. Those that use liquid fuel have a robust and versatile system that can accept gas, diesel, ethanol or even strong alcohol mixtures.
Cost: 975,000 credits nuclear, 520,000 Solid Oxide, 180,000 electric and 90,000 liquid fuel. Add 385,000 credits for the Hover Cargonaut.
Weapon Systems: None, but many types of Cargonaut are suitable for mounting weapons, particularly the pickup truck and military jeep models.
Cargonauts come as personal vehicles, delivery vans, pickup trucks, tow-trucks, dump-trucks, forklifts, bulldozers, tractors, minibuses, taxis, street cleaners, all-terrain vehicles, military jeeps and mini-tankers. They are available in wheeled, tracked and hover varieties, and there is even a snowmobile version for use in winter conditions. With all of its different subtypes, Cargonauts have been pressed into service as almost every kind of vehicle imaginable. Some have weapons mounted on them while others are used to carry school children. The illustration depicts a classic all-purpose cargo truck suitable for transporting goods or people though the wilderness or across the urban landscape. All are heavy-duty trucks.
Model Type: NG-C100
Class: Modular Utility Vehicle.
Crew: 1 driver with room for up to 3 passengers. An additional 4 passengers can fit in the personal vehicle, taxi or pickup truck versions (have to ride in the back in the pickup) or 8 passengers for the minibus version.
M.D.C. by Location:
* Headlight (1) – 10
* Hover Units (4; optional) -55 each
* Treads/Tracks (2, modular cargo bed) – 90 each
* Armored Tires (2, cab) – 18 each
* Optional: Hover Jet System (undercarriage) – 100
Plexiglass Windshield – 30
Cargo Area/Back Seat – 60
** Main Body – 140
* A single asterisk indicates a small and difficult target to strike, requiring the attacker to make a “Called Shot,” and even then the attacker is -4 to strike.
** Depleting the M.D.C. of the main body will shut the vehicle down completely, making it useless.
Speed:
Land: Wheels and Tracks (the most common): 80 mph (128 km) maximum. Tracks only: 50 mph (80 km) maximum. Hover Jet System: 80 mph (128 km) maximum. But speed is reduced by 20% when pulling a heavy load of 20 tons or more, and again when off-road (the latter is not applicable to a hoverjet system). Half that speed (or less depending on conditions) on grassy plains, sandy deserts and rough terrain. Woodland environments and thick underbrush are likely to be impassable by this vehicle unless there is a wide, well-traveled path to take; maximum speed is likely to be less than 10 mph (16 km) if passable at all.
Maximum Range: On gasoline, 300 miles (480 km). 2,000 miles (3,200 km) per charge with the special, upgraded and multi-battery electric system. Unlimited for Solid Oxide and nuclear.
Penalties: None on paved streets, short grass, dirt roads and stony deserts, -10% to piloting skill on gravel and tall grass, -15% on shattered roads, sand, and water, mud and snow as deep as one foot (0.3 cm), unless it is a hover version. Deeper mud, snow and forests and dense vegetation is likely to be impassable. This vehicle can drive across sand.
Water: None.
Flying: The hover version does not have enough power to actually attain flight, but can hover up to 10 feet (3 m) off the ground. It cannot hover on or under water.
Statistical Data:
Height: 8-12 feet (2.4 to 3.7 m).
Width: 8 feet (2.4 m) or wider, especially when pulling an additional trailer.
Length: 14-30 feet (4.3 to 9.1 m).
Weight: 2-4 tons.
Cargo: All are capable of pulling APTs and up to 55 tons. The pilot’s compartment has a glove box and storage beneath the seats for a few personal items. It has an independent suspension and a locking, slide-in, slide-out rail that allows any Cargonaut module to be easily attached or removed. In just a few minutes, even the large passenger bus pod can be swapped out for a flatbed, boxcar-style cargo container, fuel tank, APT, a forklift, crane, backhoe, or any other variant. Any Cargonaut can be easily and quickly reconfigured, as long as the owner has not gone too overboard with his own customization.
Power System: All. Nuclear has a 10 year life. Those that use liquid fuel have a robust and versatile system that can accept gas, diesel, ethanol or even strong alcohol mixtures.
Cost: 975,000 credits nuclear, 520,000 Solid Oxide, 180,000 electric and 90,000 liquid fuel. Add 385,000 credits for the Hover Cargonaut.
Weapon Systems: None, but many types of Cargonaut are suitable for mounting weapons, particularly the pickup truck and military jeep models.
NG-AT46 Mammoth
Released in the spring of 101 P.A., the Mammoth is one of Northern Gun’s newest and biggest combat vehicles. It is heavily armored, has good firepower and is designed for troop and cargo transport. The Mammoth has surprisingly good speed for a heavy armored vehicle its size and can handle most terrains to deliver heavy loads of cargo and armored and power armored troops. On the battlefield it has sufficient weapons to protect its troops or cargo or offer battlefield support. It has winches in the front and back to tow cargo trailers, pull other vehicles out of mud and snow, and drag away wreckage.
Many mercenary companies and independent nations and city states have gone wild over this military grade APC and cargo transport. The Coalition States can appreciate the design and capabilities, but is not happy that such an armored vehicle is available to its rivals and potential enemies. Neither is Free Quebec.
Model Type: NG-AT46
Class: All-Terrain Armored Personnel Carrier and Cargo Transport.
Crew: Five. One driver in the nose cockpit, a co-pilot, communications officer, gunner and one passenger in the crew compartment where there is also a second piloting mechanism for driving by cameras and instrumentation. Also see cargo for open-air bed and sealed troop carrier.
M.D.C. by Location:
Rear Gate-Ramps (2) – 150 each
* Side Hatches (2) – 120 each
* Roof Hatch – 40
* M.D.C. Armored Wheels (4) – 100 each
* Rearview Mirrors (2) – 5 each
* Headlights (4) – 10 each
* Roof Spotlights (2) – 15 each
* Pilot’s Cockpit – 100
* Winches (2, front and back) – 15 each
* Laser Turret (1, nose) – 75
* Rail Gun Turret (1, rooftop) – 150* Side Hatch Guns (2, one each side hatch) – 20 each
* Ram Prow Bumper (1, front) – 250
* Reinforced Troop Compartment (1, lower level only) – 100
* Reinforced Crew Compartment – 100
** Main Body – 445
* A single asterisk indicates a small and difficult target to strike, requiring the attacker to make a “Called Shot,” and even then the attacker is -3 to strike.
** Depleting the M.D.C. of the main body will shut the vehicle down completely, making it useless.
Speed:
Ground: 90 mph (144 km) maximum on paved streets, dirt roads, gravel, rocky deserts, grassy plains, shattered roads and rough terrain. Half that speed (or less depending on conditions) on sandy deserts, and driving through water or snow deeper than one foot (0.3 m) up to five feet (1.5 m) deep. Woodland environments and thick underbrush are likely to be impassable by this vehicle unless there is a well-traveled path to take; maximum speed is likely to be less than 10 mph (16 km) if passable at all. Note: Reduce speed by 30% when hauling a full load or anything close to it.
Maximum Range: Unlimited; Solid Oxide and nuclear powered only.
Penalties: None on paved streets, grass, dirt roads, gravel, stony deserts, and shattered roads. -5% to piloting skill on sand, and in mud as deep as two feet (0.6 m). -10% driving through water or snow deeper than six feet (1.8 m) up to 10 feet (3 m) deep, or on ice. Forests and dense vegetation, are likely to be impassable as are narrow mountain paths.
Flying: None.
Water: Can drive through water up to 10 feet (3 m) deep.
Statistical Data:
Height: 23 feet (7 m) tall.
Width: 16 feet (4.9 m).
Length: 38 feet (11.6 m).
Weight: 12 tons, empty.
Cargo: The open-air cargo bay can carry 32 tons. It measures 16 feet (4.9 m) long, 7 feet (2.1 m) wide, with 6 foot (1.8 m) high walls. It can hold cargo or 1-4 small vehicles, or one small to medium-sized robot (standing or crouched), or 8-10 power armor troops, or 18-24 infantry troops in EBA; more troops if they are sitting on the cargo containers along the side or on the outside of the Mammoth APC. Along the walls of the cargo bay are airtight cargo containers (15 M.D.C. every four feet/1.2 m and for hatches) for stowing food, medical supplies, drinking water, ammo, firearms, electronics and other goods that are more delicate or vulnerable, and in need of additional protection. Additional cargo can be strapped to rails and mounts along the side of the cargo bed and roof, or in the alternative, 8-14 additional
troops.
Towing Capacity: 40 tons, but reduce speed by half.
Troop carrier environmental compartment: The Mammoth has two environmental compartments between the nose and the open-air cargo bay for transporting combat troops; a lower and upper level. The lower level has bench seating for 12-14 troops. The upper level is smaller, observation windows (30 M.D.C. plexiglass with 50 M.D.C. sliding plate shields when under combat) and seating for 6-8; half that number if clad in power armor. The upper level/observation deck is located above the lower level and behind the pilot’s cockpit. Ceiling height for both levels is only 7 feet (2.1 m), requiring tall soldiers and those clad in power armor to bend or hit their heads. Troops exit via the two side hatches, while those in the upper deck can do the same or climb out of the roof hatch one at a time.
Reinforced crew compartment: Seats four and has space for several weapons and 5-6 backpacks, rifles, canteens and additional small items.
Power System: Solid Oxide and nuclear (10 year life).
Cost: 26 million credits nuclear and 23 million Solid Oxide. Fair to poor availability.
Sensor System Note: The Mammoth has all the standard robot features, except it is not capable of operating in water deeper than 10 feet (3 m); stalls and sinks.
Weapon Systems:
1. NG-AT326 Rail Gun Turret (1): The main gun for the defense and protection of the Mammoth APC and the troops and cargo it transports is a new, heavy, three-barreled gatling gun-style rail gun turret built mounted on the roof. It can rotate 360 degrees to fire in all directions, and has a 45 degree up and down arc of fire. This weapon is operated by a designated gunner. The rail gun has superior range and fires hard shells that cannot be mitigated by energy-reflecting armor or magic. Moreover, special monster fighting ammunition can be substituted as needed.
Primary Purpose: Anti-Armor.
Secondary Purpose: Anti-Aircraft/Flyers.
Range: 5,000 feet (1,524 m).
Damage: A burst is 60 rounds and inflicts 1D6x10 M.D.
Rate of Fire: Each burst counts as one melee attack.
Payload: 12,000 rounds for a total of 200 bursts. The weapon is fed from an ammo drum inside the APC.
2. NG-AT126 Laser Turret (1, nose): The laser turret has a camera and laser targeting. The laser cannon can rotate 180 degrees and has a 45 degree up and down arc of fire. It may have a dedicated gunner, or be fired by the pilot or copilot.
Primary Purpose: Anti-Personnel and Anti-Aircraft/Flyers.
Secondary Purpose: Defense.
Range: 2,000 feet (610 m).
Damage: 5D6 M.D. per blast.
Rate of Fire: Each blast counts as one melee attack.
Payload: Unlimited.
3. NG-AT226 Ion Hatch Turrets (2, one per side): Located off to the side of the main troop hatches (one on each side of the Mammoth) is an ion blaster on a swivel mount. Each can rotate 90 degrees and has a 30 degree up and down arc of fire. Typically fired by the co-pilot and communications officer.
Primary Purpose: Defense and Anti-Aircraft/Flyers.
Secondary Purpose: Anti-Monster and Anti-Personnel/Bandits.
Range: 1,400 feet (427 m).
Damage: 4D6 M.D. per blast.
Rate of Fire: Each blast counts as one melee attack.
Payload: Unlimited.
4. Ram Prow (front bumper): The ram prow is used for plowing through light defensive barriers, barbed wire/fencing, roadblocks and knocking power armor, infantry troops and light vehicles out of the way.
Many mercenary companies and independent nations and city states have gone wild over this military grade APC and cargo transport. The Coalition States can appreciate the design and capabilities, but is not happy that such an armored vehicle is available to its rivals and potential enemies. Neither is Free Quebec.
Model Type: NG-AT46
Class: All-Terrain Armored Personnel Carrier and Cargo Transport.
Crew: Five. One driver in the nose cockpit, a co-pilot, communications officer, gunner and one passenger in the crew compartment where there is also a second piloting mechanism for driving by cameras and instrumentation. Also see cargo for open-air bed and sealed troop carrier.
M.D.C. by Location:
Rear Gate-Ramps (2) – 150 each
* Side Hatches (2) – 120 each
* Roof Hatch – 40
* M.D.C. Armored Wheels (4) – 100 each
* Rearview Mirrors (2) – 5 each
* Headlights (4) – 10 each
* Roof Spotlights (2) – 15 each
* Pilot’s Cockpit – 100
* Winches (2, front and back) – 15 each
* Laser Turret (1, nose) – 75
* Rail Gun Turret (1, rooftop) – 150* Side Hatch Guns (2, one each side hatch) – 20 each
* Ram Prow Bumper (1, front) – 250
* Reinforced Troop Compartment (1, lower level only) – 100
* Reinforced Crew Compartment – 100
** Main Body – 445
* A single asterisk indicates a small and difficult target to strike, requiring the attacker to make a “Called Shot,” and even then the attacker is -3 to strike.
** Depleting the M.D.C. of the main body will shut the vehicle down completely, making it useless.
Speed:
Ground: 90 mph (144 km) maximum on paved streets, dirt roads, gravel, rocky deserts, grassy plains, shattered roads and rough terrain. Half that speed (or less depending on conditions) on sandy deserts, and driving through water or snow deeper than one foot (0.3 m) up to five feet (1.5 m) deep. Woodland environments and thick underbrush are likely to be impassable by this vehicle unless there is a well-traveled path to take; maximum speed is likely to be less than 10 mph (16 km) if passable at all. Note: Reduce speed by 30% when hauling a full load or anything close to it.
Maximum Range: Unlimited; Solid Oxide and nuclear powered only.
Penalties: None on paved streets, grass, dirt roads, gravel, stony deserts, and shattered roads. -5% to piloting skill on sand, and in mud as deep as two feet (0.6 m). -10% driving through water or snow deeper than six feet (1.8 m) up to 10 feet (3 m) deep, or on ice. Forests and dense vegetation, are likely to be impassable as are narrow mountain paths.
Flying: None.
Water: Can drive through water up to 10 feet (3 m) deep.
Statistical Data:
Height: 23 feet (7 m) tall.
Width: 16 feet (4.9 m).
Length: 38 feet (11.6 m).
Weight: 12 tons, empty.
Cargo: The open-air cargo bay can carry 32 tons. It measures 16 feet (4.9 m) long, 7 feet (2.1 m) wide, with 6 foot (1.8 m) high walls. It can hold cargo or 1-4 small vehicles, or one small to medium-sized robot (standing or crouched), or 8-10 power armor troops, or 18-24 infantry troops in EBA; more troops if they are sitting on the cargo containers along the side or on the outside of the Mammoth APC. Along the walls of the cargo bay are airtight cargo containers (15 M.D.C. every four feet/1.2 m and for hatches) for stowing food, medical supplies, drinking water, ammo, firearms, electronics and other goods that are more delicate or vulnerable, and in need of additional protection. Additional cargo can be strapped to rails and mounts along the side of the cargo bed and roof, or in the alternative, 8-14 additional
troops.
Towing Capacity: 40 tons, but reduce speed by half.
Troop carrier environmental compartment: The Mammoth has two environmental compartments between the nose and the open-air cargo bay for transporting combat troops; a lower and upper level. The lower level has bench seating for 12-14 troops. The upper level is smaller, observation windows (30 M.D.C. plexiglass with 50 M.D.C. sliding plate shields when under combat) and seating for 6-8; half that number if clad in power armor. The upper level/observation deck is located above the lower level and behind the pilot’s cockpit. Ceiling height for both levels is only 7 feet (2.1 m), requiring tall soldiers and those clad in power armor to bend or hit their heads. Troops exit via the two side hatches, while those in the upper deck can do the same or climb out of the roof hatch one at a time.
Reinforced crew compartment: Seats four and has space for several weapons and 5-6 backpacks, rifles, canteens and additional small items.
Power System: Solid Oxide and nuclear (10 year life).
Cost: 26 million credits nuclear and 23 million Solid Oxide. Fair to poor availability.
Sensor System Note: The Mammoth has all the standard robot features, except it is not capable of operating in water deeper than 10 feet (3 m); stalls and sinks.
Weapon Systems:
1. NG-AT326 Rail Gun Turret (1): The main gun for the defense and protection of the Mammoth APC and the troops and cargo it transports is a new, heavy, three-barreled gatling gun-style rail gun turret built mounted on the roof. It can rotate 360 degrees to fire in all directions, and has a 45 degree up and down arc of fire. This weapon is operated by a designated gunner. The rail gun has superior range and fires hard shells that cannot be mitigated by energy-reflecting armor or magic. Moreover, special monster fighting ammunition can be substituted as needed.
Primary Purpose: Anti-Armor.
Secondary Purpose: Anti-Aircraft/Flyers.
Range: 5,000 feet (1,524 m).
Damage: A burst is 60 rounds and inflicts 1D6x10 M.D.
Rate of Fire: Each burst counts as one melee attack.
Payload: 12,000 rounds for a total of 200 bursts. The weapon is fed from an ammo drum inside the APC.
2. NG-AT126 Laser Turret (1, nose): The laser turret has a camera and laser targeting. The laser cannon can rotate 180 degrees and has a 45 degree up and down arc of fire. It may have a dedicated gunner, or be fired by the pilot or copilot.
Primary Purpose: Anti-Personnel and Anti-Aircraft/Flyers.
Secondary Purpose: Defense.
Range: 2,000 feet (610 m).
Damage: 5D6 M.D. per blast.
Rate of Fire: Each blast counts as one melee attack.
Payload: Unlimited.
3. NG-AT226 Ion Hatch Turrets (2, one per side): Located off to the side of the main troop hatches (one on each side of the Mammoth) is an ion blaster on a swivel mount. Each can rotate 90 degrees and has a 30 degree up and down arc of fire. Typically fired by the co-pilot and communications officer.
Primary Purpose: Defense and Anti-Aircraft/Flyers.
Secondary Purpose: Anti-Monster and Anti-Personnel/Bandits.
Range: 1,400 feet (427 m).
Damage: 4D6 M.D. per blast.
Rate of Fire: Each blast counts as one melee attack.
Payload: Unlimited.
4. Ram Prow (front bumper): The ram prow is used for plowing through light defensive barriers, barbed wire/fencing, roadblocks and knocking power armor, infantry troops and light vehicles out of the way.
- Bump or Sideswipe – 2D6 M.D. per strike.
- Low-Speed Ram Attack – 4D6 M.D., but counts as two attacks.
- High-Speed Ram Attack (40+ mph/64+ km) – 1D6x10 M.D., but counts as three attacks. In addition to damage, there is a 01- 70% likelihood of knocking down power armor and giant robots weighing up to 20 tons. Victims of knockdown lose one melee attack and initiative. Against a wall or crowd of people, damage is divided as 3D6 M.D. per person, but everyone in the vehicle’s path is bowled over and knocked several yards/meters, causing them to lose initiative and 1D6 melee attacks/actions before they can recover.
NG-EPC-18 Wolftrack
A big brute of a wilderness, environmental truck, the Wolftrack is designed as a field vehicle for exploration and wilderness travel by explorers, scientists, researchers and VIPs – a semi-amphibious rolling lab and field station. The lead designers made sure it has internal facilities like a field laboratory, sleeping quarters, kitchen, small meeting room, and lavatory with two toilets, two urinals, two sinks, and one small shower. The sleeping quarters have bunk beds for as many as a dozen individuals.
The massive truck is covered in heavy plate armor and multiple lights and cameras by which to drive. Its reinforced, heavy chassis is carried by four massive, M.D.C. tires, each 10 feet (3 m) in diameter and six feet (1.8 m) wide. These big, solid wheels elevate the vehicle so that the underbelly is five feet (1.5 m) above the ground and the independent suspension enables it to ride over rugged terrain, through mud, snow and water as deep as 12 feet (3.7 m), and over debris or
rock strewn fields.
Wolftrack units are equipped with a high-capacity crane that they can use to hold onto a trailer, extract the Wolftrack itself from dangerous or awkward positions, and pull smaller vehicles out of mud, water, snow or ice. Multiple spotlights and sensors keep the crew aware of the situation outside. The Wolftrack combines the comforts of a mobile home with an armored transport and is popular amongst adventurers, scouts, explorers, scientists, miners, border guards, mercenaries and outlaws.
Model Type: NG-EPC-18 Exploration Personnel Carrier.
Class: Scientific Transport Vehicle and Military Personnel Carrier.
Crew: Two; pilot and co-pilot or communications officer.
Transport Capabilities: Eight passengers in addition to the crew, but another dozen (three dozen if standing) could fit in the cargo area and other rooms, as well as on the exterior for short trips.
M.D.C. by Location:
* Forward Lights (6, front, 2 on top) – 6 each
* Rear Spotlight (1) – 10
* Winch & Crane (rear) – 80
* Railings (2; rear) – 12 each
Airlock Hatches (2) – 100 each
* Roof Hatches (2; top) – 50 each
* Armored Window Shutter/Gun Port (top, forward) – 70
** Massive Solid M.D.C. Wheels (4) – 100 each
Reinforced Pilot Compartment – 80
*** Main Body – 370
* A single asterisk indicates a small and difficult target to strike, requiring the attacker to make a “Called Shot,” and even then the attacker is -4 to strike.
** Destroying one of the solid M.D.C. wheels reduces the vehicle’s speed by 35%, imposes a driving penalty of -25% and may damage the vehicle more by riding on the rim. Destroying two wheels renders the vehicle immobile until they can be replaced (cost 35,000 credits each). Requires a Called Shot, same as above.
*** Depleting the M.D.C. of the main body destroys the vehicle beyond repair.
Speed:
Land: 75 mph (120 km) maximum on most surfaces, including grassy plains, rocky and sandy deserts and most rugged terrain. Reduce speed by half on ice and in mud deeper than three feet (0.9 m). Only woodland environments and deep water and mud are likely to be impassable by this truck unless there is a well-traveled path to take; maximum speed is likely to be less than 10 mph (16 km) if passable at all. See Water below.
Maximum Range: Unlimited for Solid Oxide and nuclear.
Penalties: None in most environments; -15% to piloting skill on sandy deserts, mud, ice and snow. It is -20% to travel over mountainous regions and through mud deeper than four feet (1.2 m) or snow deeper than 8 feet (2.4 m). Also see Water.
Flying: None.
Water: The Wolftrack can drive through water as deep as 17 feet (5.2 m), which leaves only the top of the two exhaust stacks showingabove water. Reduce speed to 20 mph (32 km) in which the water is 8 feet (2.4 m) or deeper.
Statistical Data:
Height: 19 feet, 7 inches (6 m).
Width: 20 feet (6.1 m).
Length: 32 feet (9.8 m).
Weight: 28.7 tons fully loaded.
Cargo: Various storage spaces and areas inside the housing area, plus an 8x12x9 foot (2.4 x 3.7 x 2.7 m) cargo bay. Can pull a trailer weighing up to 32 tons.
Power System: Nuclear, with an average life of 12 years, and Solid Oxide only.
Cost: 16 million credits for a new, fully loaded vehicle with nuclear power supply, 15 million for Solid Oxide.
Sensor Systems and Features of Note: Same as robot vehicles.
Weapon Systems: For an extra cost, as many as eight hovercycle weapon systems may be added or four heavy, vehicle weapon systems as described under the Pathmaker (see page 214); usually on the roof or side toward the front and/or back.
The massive truck is covered in heavy plate armor and multiple lights and cameras by which to drive. Its reinforced, heavy chassis is carried by four massive, M.D.C. tires, each 10 feet (3 m) in diameter and six feet (1.8 m) wide. These big, solid wheels elevate the vehicle so that the underbelly is five feet (1.5 m) above the ground and the independent suspension enables it to ride over rugged terrain, through mud, snow and water as deep as 12 feet (3.7 m), and over debris or
rock strewn fields.
Wolftrack units are equipped with a high-capacity crane that they can use to hold onto a trailer, extract the Wolftrack itself from dangerous or awkward positions, and pull smaller vehicles out of mud, water, snow or ice. Multiple spotlights and sensors keep the crew aware of the situation outside. The Wolftrack combines the comforts of a mobile home with an armored transport and is popular amongst adventurers, scouts, explorers, scientists, miners, border guards, mercenaries and outlaws.
Model Type: NG-EPC-18 Exploration Personnel Carrier.
Class: Scientific Transport Vehicle and Military Personnel Carrier.
Crew: Two; pilot and co-pilot or communications officer.
Transport Capabilities: Eight passengers in addition to the crew, but another dozen (three dozen if standing) could fit in the cargo area and other rooms, as well as on the exterior for short trips.
M.D.C. by Location:
* Forward Lights (6, front, 2 on top) – 6 each
* Rear Spotlight (1) – 10
* Winch & Crane (rear) – 80
* Railings (2; rear) – 12 each
Airlock Hatches (2) – 100 each
* Roof Hatches (2; top) – 50 each
* Armored Window Shutter/Gun Port (top, forward) – 70
** Massive Solid M.D.C. Wheels (4) – 100 each
Reinforced Pilot Compartment – 80
*** Main Body – 370
* A single asterisk indicates a small and difficult target to strike, requiring the attacker to make a “Called Shot,” and even then the attacker is -4 to strike.
** Destroying one of the solid M.D.C. wheels reduces the vehicle’s speed by 35%, imposes a driving penalty of -25% and may damage the vehicle more by riding on the rim. Destroying two wheels renders the vehicle immobile until they can be replaced (cost 35,000 credits each). Requires a Called Shot, same as above.
*** Depleting the M.D.C. of the main body destroys the vehicle beyond repair.
Speed:
Land: 75 mph (120 km) maximum on most surfaces, including grassy plains, rocky and sandy deserts and most rugged terrain. Reduce speed by half on ice and in mud deeper than three feet (0.9 m). Only woodland environments and deep water and mud are likely to be impassable by this truck unless there is a well-traveled path to take; maximum speed is likely to be less than 10 mph (16 km) if passable at all. See Water below.
Maximum Range: Unlimited for Solid Oxide and nuclear.
Penalties: None in most environments; -15% to piloting skill on sandy deserts, mud, ice and snow. It is -20% to travel over mountainous regions and through mud deeper than four feet (1.2 m) or snow deeper than 8 feet (2.4 m). Also see Water.
Flying: None.
Water: The Wolftrack can drive through water as deep as 17 feet (5.2 m), which leaves only the top of the two exhaust stacks showingabove water. Reduce speed to 20 mph (32 km) in which the water is 8 feet (2.4 m) or deeper.
Statistical Data:
Height: 19 feet, 7 inches (6 m).
Width: 20 feet (6.1 m).
Length: 32 feet (9.8 m).
Weight: 28.7 tons fully loaded.
Cargo: Various storage spaces and areas inside the housing area, plus an 8x12x9 foot (2.4 x 3.7 x 2.7 m) cargo bay. Can pull a trailer weighing up to 32 tons.
Power System: Nuclear, with an average life of 12 years, and Solid Oxide only.
Cost: 16 million credits for a new, fully loaded vehicle with nuclear power supply, 15 million for Solid Oxide.
Sensor Systems and Features of Note: Same as robot vehicles.
Weapon Systems: For an extra cost, as many as eight hovercycle weapon systems may be added or four heavy, vehicle weapon systems as described under the Pathmaker (see page 214); usually on the roof or side toward the front and/or back.
NG-VK7 Mobile Kitchen (a.k.a. the "Chow Wagon")
It has been said since long before the Great Cataclysm came that an army travels on its stomach. This is as true in the post-apocalyptic era as it was for Hannibal, Napoleon, and Schwarzkopf. In order to help nations provide hot meals to troops operating away from established bases, Northern Gun has developed a state of the art, self-contained mobile kitchen. These support vehicles are designed to accompany large troop movements away from permanent bases.
One NG-VK7, accompanied by food-carrying cargo vehicles, is deployed per two companies of personnel (320 combat troops) whenever those troops will operate away from base for more than 7 days.
Model Type: NG-VK7
Class: Infantry support vehicle.
Crew: Five; two cooks and three others who act as cook's assistants, servers, and dishwashers.
Troop Transport Capabilities: None. A few passengers could be crammed into the kitchen area, but would be very uncomfortable.
M.D.C. by Location:
Forward Headlights (2) — 2 each
Reinforced Crew Compartment — 100
Wheels (8) — 50 each
*Main Body — 350
*Depleting the M.D.C. of the main body will shut the APC down completely, rendering it useless.
Speed
Land: 90 mph (144 kpm).
Flying: None.
Water: None.
Statistical Data
Height: 11 feet, 6 inches (3.5 m).
Width: 7 feet (2.1 m).
Length: 18 feet (5.4 m).
Weight: 9,600 lbs. (4,354.5 kg) fully loaded.
Cargo: Minimal storage space; personal gear, weapons, and armor for the vehicle's crew are stored in locked overhead compartments.
Power System: Nuclear; avenge energy life is 15 years.
Cost: Two million credits.
Sensor Systems and Features of Note:
Weapon Systems: None.
One NG-VK7, accompanied by food-carrying cargo vehicles, is deployed per two companies of personnel (320 combat troops) whenever those troops will operate away from base for more than 7 days.
Model Type: NG-VK7
Class: Infantry support vehicle.
Crew: Five; two cooks and three others who act as cook's assistants, servers, and dishwashers.
Troop Transport Capabilities: None. A few passengers could be crammed into the kitchen area, but would be very uncomfortable.
M.D.C. by Location:
Forward Headlights (2) — 2 each
Reinforced Crew Compartment — 100
Wheels (8) — 50 each
*Main Body — 350
*Depleting the M.D.C. of the main body will shut the APC down completely, rendering it useless.
Speed
Land: 90 mph (144 kpm).
Flying: None.
Water: None.
Statistical Data
Height: 11 feet, 6 inches (3.5 m).
Width: 7 feet (2.1 m).
Length: 18 feet (5.4 m).
Weight: 9,600 lbs. (4,354.5 kg) fully loaded.
Cargo: Minimal storage space; personal gear, weapons, and armor for the vehicle's crew are stored in locked overhead compartments.
Power System: Nuclear; avenge energy life is 15 years.
Cost: Two million credits.
Sensor Systems and Features of Note:
- Kitchen Facilities: The rear 2/3 of the Mark V/K contains a full restaurant-grade cooking area with two large ovens/grills, several microwaves, prep area, one high capacity/high speed dish-washer, and two cafeteria-style serving booths (one across the rear hatch, one through the center doors). The ovens in the Mark V/K use a combination of microwaves and infrared heat to fast-cook food. With these ovens a 20 lb (9 kg) turkey can be cooked in less than 15 minutes, a roast in 10 minutes, and a pizza in 2 minutes. When adequately supplied and operating at peak capacity, a single Mark VAC can supply 500 hot meals per hour.
- Water Storage and Purification: The two upper weapon turrets of the Mark V/K have been gutted and sealed to act as water tanks. Rather than have separate hot and cold water storage, water is heated or cooled as it reaches each sink (there are four large dual basins total). The APC also has water pumping and purification equipment with 2500 fed (762 m) of hose, so that it may draw from available water sources.
- Radio Communication; 5 mile range.
- Sptlights and voice-actuated locking system.
Weapon Systems: None.