Note: The following information is available to anyone who gets a successful check on the Knowledge (Demonology) skill.
Brodkil are a race of savage sub-demons who came to Earth sometime during the Great Cataclysm or Dark Age. They are incredibly aggressive and warlike supernatural creatures, but do not possess significant powers other than Supernatural Strength, durable bodies, and the ability to tum invisible at will. Brodkil live the nomadic lives of raiders who take
what they need from other people. Much like a wolf pack, they have a very basic, tribal society where strength and cunning rule and the strong dominate the weak. Although they have no technology of their own, Brodkil love high-tech weaponry and bionics, which they steal in raids leveled against military outposts, towns, and bands of mercenaries and adventurers as well as from those they slay in combat. This makes all Brodkil natural Cyber-Snatchers all too eager to butcher or kill someone to take their bionics for themselves or to trade for the bionic systems they'd like to have.
As sub-demons with limited healing capabilities, Brodkil can receive bionic implants and attachments while most other supernatural beings cannot. This makes Brodkil all the more scary looking. Brodkil are nine feet (2.7 m) of bristling muscles to begin with. They have no hair on their bronze colored bodies except a small patch at the back of their rippled skulls. The ears are small and ringed by tiny, thorn-like spikes, their small, snout-like noses locked in a perpetual snarl, and their oversized mouths are filled with large, pointed teeth; the mouth can open large enough to bite a human skull in half! Now add to this image of a monstrous wrestler a bionic eye and a bionic arm with mechanical claws and a retractable sword or a bionic arm with built-in energy weapons and you have a Brodkil.
Although Brodkil love bionics and cybernetics, they seldom get more than one or two limbs converted to bionic ones. That having been said, a Brodkil will always seek bionics rather than be a cripple, and whatever bionic limb(s) the Brodkil has will have as many weapon features as he can acquire. These bionic limbs will always look mechanical, never disguised cosmetically, as the Brodkil find the naked machinery of bionics to be attractive (to them) and intimidating (to others). Claws, spikes and Vibro·Blade weapons are favorites.
The Brodkil's lust for high-tech M.D. weapons and bionics means they are happy to trade their services as warriors, raiders and even pirates in exchange for the gear they want. Thus, Brodkil often swear allegiance to other powers from humans or D-Bee kingdoms to mercenary armies, bandits, sorcerers and bands of other monsters. In short, they are demonic mercs willing to fight, steal and kill for fun and profit.
Tolkeen amassed the largest army of Brodkil ever known to exist in North America, an estimated 8,000-10,000. They were deployed as members of the Monster Squads, in mixed-race platoons and as shock-troops. Furthermore, Brodkil warriors enjoyed fighting along side other warriors, human and inhuman, particularly Juicers, Crazies, Headhunters, Cyborgs, Grackle Tooth, Kremin Cyborgs, and Daemonix. Warmongers quick to leap into battle, Brodkil would even accept suicide missions.
Since the fall of Tolkeen, around one third (roughly 3,000) are estimated to have joined the Pecos Empire, where they continue to raid Coalition forces and outposts in Texas, Oklahoma, Kansas, and Arkansas. A quarter (roughly 2,500) have gone to the Magic Zone where they are considering joining forces with Lord Dunscon and his Federation of Magic, as well as factions within the region. The rest have been destroyed by Coalition troops (an estimated 3,600) or scattered into the New West and Alberta, Canada.
As a rule, the nomadic warriors travel the wilderness attacking travelers, villages, and towns to plunder what they need. They are fair hunters, but would rather steal livestock or waylay and eat some unsuspecting travelers than spend time stalking wild animals. The Brodkil are meat-eating predators who feast on the flesh of humanoids as well as animals. The typical tribe will range from 20-100, while raiding bands can be as few as three, but are more often in the 6-24 range. It is important to note that while the Brodkil tend to view all other people as potential victims, they do not seek the destruction or enslavement of non-Brodkil. In fact, their freewheeling, anarchist, warrior's outlook on life makes them hate slavers and dislike city life. Brodkil are natural born warriors who live to fight. Their appreciation of strength, cunning and combat skills means they will accept anybody, human, D·Bee or monster, who can handle himself in combat. Consequently, a Brodkil tribe or raiding party may include members of other races. When not stimulated by war, the sub-demons are lazy and hate to learn complicated skills or do things that do not directly impact their lives as warriors and thieving raiders. Instead, they'd rather drink, sit around talking about their exploits in battle, wrestle, upgrade their bionics, trade weapons, engage each other in games of combat skill and strength, dance, make love, eat, rustle cattle, hunt monsters, or cause trouble (i.e., start a brawl, fight, feud, competition, etc.) with some other group of people. This is true even in Europe, where it is said that millions of Brodkil claim they want to establish their own "Empire." However, any Brodkil Empire will be, at best, a collective of rival tribes who behave more like barbarians and happen to dominate a particular region through brute strength and terror.